关于3D MAX 中fume fx破解插件。

广州校区 [切换]
您将获得的知识和技能
影视后期特效就业班,由CGWANG优秀教师团队精心打造,带领同学们开启追逐梦想的旅程。
Maya基础知识:多边形建模基础,多边形场景或道具的建模,对多边形建模布线技巧进行讲解。Nurbs建模基础的研究。
Animation Basic,学习包括变形器、设置等内容(动画基础)。对动画规律进行探索。调节简单的角色动画,掌握路径动画的创建。
Softwarer渲染器的应用;光线追踪,布光原理的理解;MYAY自带材质通用属性的内容理解;常用材质的基本调节方式。渲染器产品级输出的优化。
Mental ray高级渲染器的学习及相关材质球的理解。学习MR的间接照明模块;掌握MR的测试输出与产品输出的参数优化。
对粒子进行初步学习,.粒子基本属性,粒子的渲染,场的应用,MEl语言的基本了解。
结合案例对粒子的相关属性进一步进行理解,MEL语言的进一步学习。
粒子的深入学习,goal值控制,对instanse 深入讲解,进一步学习MEL语言的应用,了解一定的群体动画。
群集特效;变形与聚合;粒子替代等相关案例的讲解。全面学习及巩固粒子知识。
使用Maya粒子系统实现常见效果的模拟:爆炸、破碎、烟雾、星辰、光效、沙尘;
柔体和弹簧学习及应用;模拟常见的如海面,窗帘,披风,魔镜,气泡,等效果。
对maya自带刚体模块系统的讲解。深入了解动力学约束的应用。用多个不同案例,讲解刚体模拟所需注意的问题。
了解pulldownIt及ruins插件的应用;深入学习刚体插件应用知识;针对爆破坍塌进行详细讲解。
实拍视频添加毁灭效果的案例制作;三维场景爆炸破碎结合素材的案例制作。
讲解流体的基本知识;掌握fluid的使用技术及常规操作。常见写实类烟,火,爆炸的模拟。
深入学习流体;对前面的知识进行巩固,Maya流体系统模拟云团、海洋、蘑菇云等景观;结合前面知识制作进行综合案例讲解。学习FUME FX for MAYA流体,及海洋系统的学习。
MAYA Painteffec的学习及nuke影视合成进行深入讲解:了解多通道合成,roto的应用技巧,较色,抠像等知识。
Nparticle的基础应用,模拟水,粒子碰撞破碎等效果。
Ncloth的基础应用的学习,了解布料的基本知识和结算的相关要点。布料与人体的碰撞解决方案;学习披风、衣服、裙子等服装的制作解决方案;
毛发系统的基本属性学习:使用Maya Fur、Hair、Shave系统制作各种动物毛皮、人物毛发、各种发型、毛发动画以及毛发的仿真光照材质表现。
学习Realflow流体系统模拟海浪、瀑布、水花等自然景观特效。
深入讲解realflow的应用,运用综合案例,对液态效果进行全面剖析。
深入学习AE对特效的引用,主要讲解AE的较色,抠像,跟踪。对nuke影视合成进行深入讲解:了解多通道合成,roto的应用技巧,较色,抠像等知识。摄像机反求技术的学习,主要讲解boujou与Maya的结合应用。
第二十一周
Max的界面,基本操作讲解,学习Max渲染模块,对max的部分修改器进行讲解。
第二十二周
Partile Flow粒子系统的基础讲解、通过案件全面深入认识PF粒子系统。KRAKATOA粒子加速渲染器讲解及运用。
第二十三周
FUME FX for 3D MAX 的基础讲解,深入了解如何使用FUME FX模拟烟火,爆炸等效果。AFTERBURN烟雾效果插件基础讲解、配合案例全面解析。
第二十四周
MassFX的全面讲解,RayFire破碎插件的学习通过结合前面的所学MAX知识完成MAX阶段综合案例。
第二十五周
毕业创作前期准备,收集参考资料。确定制作镜头。
第二十六周
完成测试,在各个模块老师指导下解决各类遇到的技术难点。完成场景搭建、灯光材质、部分动画的调节。
第二十七周
完成全部动画的调节,和特效的模拟,让特效与角色场景融合的更好。设置好分层渲染输出。对文件进行优化。
第二十八周
输出合成,配音,整DEMO完成(由相关老师把关并提供技术支持) 就业指导,推荐工作。
温馨提示: 一切以实际开课为准
你也许还想了解
现场咨询 9:00-21:00网上咨询 9:00-01:00节假日照常上班日志用户版块群组帖子
3d max极品插件(我的工具箱UI4.0破解版)
UID:125752
&&发表于: 04-28
此插件为我的工具箱UI4.0,95%已经破解。请使用3d max2014,本人一直用2014max,低与或者高与此版本的没有试过。本人是购买的正版的,带加密狗,这个是在逛论坛无意发现的。唉!白花了几百块大洋!&&除了模型库和材质库以外的一些功能不能使用,别的都好用的,我觉得平时用到的那些功能都已经破解了。安装的话,直接复制替换到3d max总目录下替换,打开3d max直接调用就行,具体方法我分享的压缩包里有说明。&=700) window.open('/attachment/Mon_752_3defad.png?116');" style="max-width:700max-height:700" onload="if(is_ie6&&this.offsetWidth>700)this.width=700;" >&本部分内容设定了隐藏,需要回复后才能看到
本帖子中包含更多资源,马上注册,登录后才可以下载或查看!
立即注册&&已有账号?
访问内容超出本站范围,不能确定是否安全
批量上传需要先选择文件,再选择上传
您目前还是游客,请
&回复后跳转到最后一页MAX Plugins.de - the plugin database for 3ds Max
Plugins by type:
Other databases:
2000 - 2017
Hosted by:
& &|& & Plugin search:
& All versions?
Plugin News &&& April 2017
Sunday 30 April 2017 - 22:04
Plugin Update:&Utilities
Changes for v4.0.0 are:- Adds support for Pencil+ 4
Plugin Update:&Renderers
Changes for v4.0 are:- Pencil+ 4 Materials can now be displayed in real-time in the Nitrous viewport- Materials hidden behind objects can now penetrate those objects and render as if in front- Light intensity can now be modified for individual materials- The user interface is now more user-friendly and the affinity with Max has been increased- Enhanced gradation bar editing- Adds support for gamma / LUT correction- Adds adjustable line set list height- Adds display of data in lists- You can now switch the display language of the user interface- The Pencil+ 4 Line rendering engine now supports multithreading and multiple platforms- You can now use external references for Line settings- Adds new edge detection settings- Reduction settings can now be copied as instances
Pencil+ is available for Max 2015 to 2018 and costs &60,480. A demo version is available .
Plugin Update:&Modelling
Changes for v1.6 are:- Adds support for Max 2018
miauu's Spline Deformer is available for Max 2009 to 2018 and costs &7.
Plugin Update:&Utilities
Changes for v9.0.2.0 are:- The Certificate installer icon is now the Thinkbox icon- Fixes a Repository installer warning message that referred to a previous Deadline version- Improves some error messages in the Repository installer- Fixes a bug where job statistics could be saved with a negative render time- Cleans up some Monitor submitters to reduce their height- Removes the word 'Submission' from all Monitor submitters- Fixes a bug that stopped the Slave from requeuing the task that it's working on when shut down- Fixes the preliminary check for a Limit not checking for Machine-level Limits- Fixes Limits specified in an Application Plugin's configuration being checked in pre-emptively- Fixes a proxy server error when the same Repository file was being requested by many machines- Fixes the keys for the GetSubmissionInfo command from being converted to lower case- Fixes reporting of renderer specific proxy files in the SMTD log during job submission in Max- Adds a sanity check to warn the user if render elements will overwrite each other in Max- Updates Corona-specific properties that can be modified from the Monitor after submission- Improves how V-Ray and Corona GI files are handled when submitting assets with the job in SMTD- Fixes external file collection in SMTD to use the source or duplicate target path- Fixes an AFX bug where the wrong frame range was passed to Draft after a multi-machine job- Path mapping in the Cinema 4D batch plugin no longer includes paths that map to empty strings- Fixes some issues with sticky settings in the integrated Cinema 4D submitter- Adds a stdout handler to catch a licensing error in Cinema 4D- The Corona DR submitter installer for Max now installs correctly- Adds timeout options to the Corona DR plugin configuration- Adds an 'on job complete' option to the Corona DR plugin configuration- The Maya submitter no longer warns about invalid paths when relative to the project directory- Fixes a bug in the modo submitter that caused output paths to contain multiple path separators- Path mapping now works properly with proxy files in modo- Adds support for Nuke 11- Improves the SketchUp error messages that can be printed out during rendering- Adds Terragen Tile Rendering support- Improves logging messages in VRaySpawner plugin- Adds support for VRED 2018- Updates the default VRED executable paths in the plugin configuration for Mac OS X- Fixes a VRED syntax error that would be printed out after rendering
Deadline is available for Max 2010 to 2017 and costs $185 per node. A demo version is available .
New Plugin:&Texturing
Unwrap Pro unwraps meshes while producing low distortion, overlap free, weighted density UVs unlike the 3ds Max Peel command which produces overlapping UVs with high area distortion. It is very fast (a 1 million triangle mesh was unwrapped in 23 seconds) and easy to use (just select some UVs and hold down a button). Unwrap Pro does not add seams or pack UVs for you.
Unwrap Pro is available for Max 9 to 2018 and costs &100.
Plugin Update:&Renderers
Changes for v1.6.0 include:- Greatly improved sampling of HDR environment maps with significant contrast- New stratified random sampler reduces noise for all scenes- New Corona Image Editor (CIE) offers rich and fast post-processing options for Corona EXRs- Improved UI of the DR Server and DR tab in the Corona VFB- IR responsiveness is greatly improved by beginning with a 'pixelated' overview of the image- New zoom sampling focus means IR is calculated only in the area currently visible in the VFB- LightMix to Scene lets you bake light color and intensity into the scene- New LightMix Auto Setup allows you to choose how to group lights into LightSelect layers- The VFB now offers custom curves with histogram so you can further fine-tune the tone mapping- The VFB now features blur and sharpen options- Controls in the VFB are now sorted into collapsible groups- The tabs in the VFB can now be re-arranged into any order you prefer by simply dragging them- New Fuzzy Render Regions render a specified area without visible borders to rest of the image- Corona Scatter can now scatter objects in regular patterns using UV mapping- Corona Scatter can now scatter objects on open and closed splines- Adds frequency spinners and gamma randomization to the Corona MultiMap- Adds Corona Triplanar mapping which works with all versions of Max- The Corona Camera Mod can now render to a conventional stereo image or animation (non-360)- Rendering progress is now shown on the taskbar- And much much more... a full list of changes and fixes can be found
Corona Renderer is available for Max 2012 to 2018 and costs &24.99 per month. A demo version is available .
Plugin Update:&Texturing
Changes for v4.2.0 are:- Changes the .NET Framework to v.4.6.1- Adds support for Max 2018- Updates additional plugins- Fixes a User Library memory leak- Adds Fabric test scenes to Material Lab
V-Ray Material Presets Pro is available for Max 2013 to 2018 and costs &195.
Plugin Update:&Modelling
Changes for v1.059 are:- Adds support for Max 2018- Fixes DLL error 126 (if V-Ray was never installed on PC)- Fixes the 'hung on unloading geometry' motion blur error- Fixes a crash when using MS Tools under Utilities- Fixes some compatibility issues with V-Ray 2.x- Fixes a compatibility problem with Cebas PSD-Manager
MultiScatter is available for Max 2010 to 2018 and costs &200.
New Plugin:&Utilities
Timeline Zoom Pro is a commercial MAXScript that allows you to zoom your timeline in or out in a much more comfortable way than Max offers. It also works for the curve editor.
Timeline Zoom Pro is available for Max 2012 to 2018 and costs $15. A demo version is available .
Plugin Update:&Objects
Changes for v0.2 Beta RC6 are:- Adds support for Max 2018
Plugin Update:&Modifiers
Changes for v1.8 are:- Adds support for Max 2018
Plugin Update:&Utilities
Changes for v8.6.11 are:- Adds support for Keyshot 6- Fixes Clarrise CNode and CRender installation detection on Windows- Contents of included and excluded pools selectors are now alphabetically sorted- Pools, departments and project filters in the jobs and nodes views now sort alphabetically- Adds a force queue refresh button in the connection dialog that bypasses the queue cache- Fixes a Dispatcher regression bug where the LDAP automatic update was not invoked- This will be the final Muster 8 release, development will now switch to Muster 9 only
Muster is available for Max 9 to 2017 and costs $85 per node. A demo version is available .
Plugin Update:&Utilities
Changes for v1.4.0 are:- Changes the .NET Framework to v.4.6.1- Adds support for Max 2018
Material Repository Pro is available for Max 2013 to 2018 and costs &75.
Plugin Update:&Modelling / Animation
Changes for v5.1.3.10899 are:- Adds support for Max 2018- Mesh from Strands can now produce texture atlases for either all hair or per hair groups- Hair from Mesh Strips can now use closed cylindrical meshes along side flat strips- Adds an option to Push Away from Surface modifier to not use base geometry- Some UI improvements and tooltip additions- Hair from Mesh Strips can now spread hairs to either side of the strip- Texture atlas generation no longer produces incorrect results when using non-0 groups- Fixes an assertion when selecting guide group in EG which was not used to edit any guides yet- Rotate Strands now works with HairFromMeshStrips- Fixes a crash when creating a second Hair Strips object from Create panel- Detail modifier no longer makes hair disappear when working with Hair from Mesh Strips
Ornatrix is available for Max 2012 to 2018 and costs $499. A demo version is available .
Plugin Update:&Modelling / Texturing
Changes for v5.3.2 are:- Point-cloud using color ID is now gamma corrected- Fixes problems with Forest Tools (broken in v5.3.0)- Removes dependencies from V-Ray in some library scenes- Fixes rendering of billboards in V-Ray- Fixes a crash rendering with Redshift- Fixes a crash with Forest Color and Corona interactive
Forest Pack Pro is available for Max 2010 to 2017 and costs &200. A demo version is available .
Plugin Update:&Renderers
Changes for v1.1.9b are:- Adds support for Max 2018- Adds an override (ray switch) material- Adds an auto GI clamp value (doesn't depend on exposure)- Adds high light saturation (for bright areas)- Adds a simple (not ramp) gradient conversion- Production render no longer starts if RT is running- Fixes a GPU crash- Fixes broken render elements
FStormRender is available for Max 2014 to 2018 and costs &20 per month. A demo version is available .
Plugin Update:&Utilities
Changes for v2.1.0 are:- Changes the .NET Framework to v.4.6.1- Adds support for Max 2018- Updates additional plugins- When a material is assigned to an object directly, the view is redrawn- Fixes a User Library memory leak- With the Material Editor in SME mode, user materials can now be applied to the sample slot- Fixes the option to assign material to a group or multiple selected objects
Corona Material Presets Pro is available for Max 2013 to 2018 and costs &195.
Plugin News:&Recompiles for Max 2018
As you probably know by now, all plugins need to be recompiled for Max 2018. Normally I start doing the recompiles in January so that I have almost everything finished by the time the new version is released. Unfortunately this year I haven't had any free time to get started, so at the moment there aren't any plugins ready for release :o(If there are plugins that you would like to see done before others, let me know. I'll set up my own internal ranking, and will recompile the plugins based on that. I'm hoping to get started by the end of April, but it all depends on how much I'll be travelling for work in that time.Sorry for the delay, Dave
Plugin Update:&Utilities
Changes for v9.0.1.1 are:- The Repository installer now verifies manually downloaded MongoDB binary packages- Improves installer text when providing your own MongoDB package- Improves the error message in the Repository installer when it can't find the main MongoDB exe- The Database SSL Certificate specifier now names the file that is expected- Fixes a bug that prevented the Repository installer from running in unattended mode- Updates the installer text to make it more clear where the certificate could be- Fixes a bug in the Client installer that caused settings in the deadline.ini to get wiped- Fixes a bug that could prevent the Sandbox process from shutting down properly- Fixes a bug in the 'Change Repository' dialog that caused blank entries in the Repository history- Power management now checks if a Slave has completed its task for a maintenance job- If the Python API sync process fails because the lock is in use, Deadline now logs a warning- Fixes the Sandbox process / main Deadline process syncing the Python API folder at the same time- Fixes a bug in the User Groups dialog where inherited menu items were not getting updated- Adds some missing Remote commands to the menu item section of the User Groups dialog- Cleans up the error message that occurs when auxiliary files are missing from an imported job- Fixes a slave detecting it was holding a stub for a blacklisted job and rendering it anyway- A Slave now creates a log if it detects that another Slave with the same name is already running- Adds 'version' and 'shortversion' types to the 'GetSubmissionInfo' command- The 'SetSlaveSetting' command now supports many more Slave settings- Pressing the 'Enter' key in the console window no longer causes the Proxy Server to exit- Fixes a bug that could cause a timeout during submission when submitting large auxiliary files- Fixes an issue where updating Task properties would fail when connected through a Proxy Server- Adds a function called GetMetaData() to get all of the metadata for an Event Plugin- Updates 3ds Max version information in the 3ds Cmd submitter- Improves how VRay Proxy/Corona Proxy external references are tracked in the 3ds Max submitter- Adds support for Corona 1.6- Updates 3ds Max version information- Fixes a 3ds Max bug where the temp dl.ini file from one thread could be overwritten by another- Improves some default behavior for how SMTD handled VRay output paths- The missing 'preloadPathMapping.ms' MAXScript file is now included- Adds log messages for whenever we map an asset file path in a 3ds Max scene file- Fixes SMTD V-Ray VFB raw/split when non-region/non-tile rendering and 'LocalRendering' is enabled- Adds SMTD support for 'Local Rendering' to 'V-Ray RT' when saving RAW/Split via V-Ray VFB- Improves SMTD logic handling for the skipping of Render Element Type = VRayAlpha- Adds the ability to SMTD to cancel a long submission prematurely- Adds an Update menu to SMTD to refresh pools, groups, maximum priority or all at once- Tweaked the arrow icons in SMTD to be a bit smaller- Fixes the SMTD Save Presets dialog to not save settings that are marked as 'not exposed to UI'- Priority no longer changes to half Maximum Priority when the latter has not been initialized yet- The JobOptions rollout now opens/closes on SMTD startup to avoid a Qt background repaint problem- Changes the Preview Job Dependency option from a simple checkbox to a dropdown list- Made the SMTD special labels for MXS, Preview and Batch Master jobs customizable via an INI file- Fixes a bug that prevented the Altus submitter from opening- Improves how the After Effects plugin validates the output files- Fixes a bug that prevented the Arnold submitter from opening- Adds a 'Disable Frame Interpretation' option to the Arnold submitter- Adds support for Autopano Video- Fixes a C4D Monitor submitter bug which failed submissions with concurrent tasks greater than 1- Adds support for Corona 1.6 Standalone- Updates Draft to version 1.6.4, which includes support for DNxHD (requires a Draft Pro license)- Updates Draft Plugin and QuickDraft Scripts to properly handle empty Draft annotations- Adds missing image file output formats to Maxwell standalone Monitor Submitter- Re-orders the image file formats in the drop-down list to match the UX of a Maxwell Studio user- Improves progress reporting when rendering single frame jobs- Fixes a 'MapXGen' error message in the MayaBatch plugin- Fixes a bug in the Maya Renderman Export job option which caused it to fail to submit properly- Adds a Maya environment variable to disable the debug popup crash window during rendering- The Maya Submitter now uses Project and Output Path Overrides when doing local Arnold exports- Fixes a bug in MayaBatch when XGenPathMapping is enabled and no PathMappings are defined- Updates the Nuke Integrated submitter to properly handle Smart Vector Frame number overrides- Re-worked and updated REDline plugin and submitter- Update now works with all versions of REDline between 2012 and 2017 releases- Adds REDline support for GPU select-device affinity and slave override GPU affinity- Adds REDline support for RED rocket device ordinal selection- Adds REDline support for both OpenCL and CUDA GPU affinity- Adds frame % progress for REDline export job types- Adds support for batch R3D file submission and for Stereo Left/Right Eye R3D file submission- Fixes a bug that could prevent the SketchUp submitter from opening properly- Fixes a bug in the Softimage submitter that prevented it from calling DeadlineCommand properly- Improves progress and status reporting messages in the Softimage and SoftimageBatch plugins- The SoftimageBatch plugin can now handle '(' and ')' characters appearing in scene filenames- The VRay Standalone submitter now properly parses output information from SketchUp vrscene files- Removes a debug message box from the VRay Standalone submitter- Fixes a bug in VRay Standalone region rendering that caused it to fail to assemble properly- Fixes a bug in the VRED Monitor submitter that prevented it from opening- Adds additional version options to VRED.options file- Updates VRED/VREDCluster param files with best guess/default paths for each MAJOR/MINOR release- Improves how VRED path mapping works on Linux- Updates Draft Event plugin so that it no longer includes all draftArgs from every previous job- Updates how sticky settings in the NIM UI are handled
Deadline is available for Max 2010 to 2017 and costs $185 per node. A demo version is available .
Plugin Update:&Modelling
Changes for v3.0.1 beta are:- Limit by ID now works with Array generators when 'Clipping-&Extend X/Y Size to Area' is enabled- Fixes a bug with Evenly segments on closed splines- Linear Generator-&Evenly-&Sync Offset is now disabled when using Count mode- Arithmetic-&Expression-&XSplineNextMatID now works with Fillet Radius
RailClone Pro is available for Max 2012 to 2017 and costs &200. A demo version is available .
Plugin Update:&Renderers
Changes for v1.1.8a are:- Adds an option to enable/disable color correction or output texture- You can now save many render elements to files at once- Adds support for multiscatter/forestpack surface colors for scattering objects- Adds auto calculation for adaptivity min samples- Adds glare as a render element- Fixes incorrect corona bitmap rotation conversion- Fixes incorrect noise measurement for render passes- Fixes incorrect motion blur for some modifiers- Fixes incorrect absorption colors- Fixes incorrect file naming for RT image saving
FStormRender is available for Max 2014 to 2017 and costs &20 per month. A demo version is available .
Plugin Update:&Utilities
Changes for v1.3.5 are:- Materials can now be applied to objects with modifiers- If the Material Editor in SME mode, materials can now be applied to the sample slot- Minor UI style changes
Material Repository Pro is available for Max 2013 to 2017 and costs &75.
Plugin Update:&Modelling
Changes for v1.056 are:- Fixes a render slowdown caused by using an incorrect primitive type when motion blur is enabled
MultiScatter is available for Max 2010 to 2017 and costs &200.
Plugin Update:&Particles
Changes for v6.5 are:- Adds a new Clustering effect to VolumeBreaker: Paint and Smash 'em- New ShapeNoise operator can add deformation to any particle shape's area and edges- New FlowEmitter particles generator adds consistency and flexibility to fluid effects- New PLight operator turns any particle into an Omni light with proper shadow casting- Enhanced HydroField improves 'collisions' and adds realistic foaming effects- New NodeAttribute operator allows users to modify setups without touching the TP UI at all- GeomContact now supports Material ID as a filter to restrict output generation- GeomPoint helper offers Barycentric face coordinates as an additional output- LayerToParticle's / PGroup option can now be accessed by MAXScript- Adds support for Rolling Friction for Bullet Rigid Body and Floor objects
ThinkingParticles is available for Max 2015 to 2017 and costs &540 per year. A demo version is available .
Plugin Update:&Modelling
Changes for Build 104398 are:- Adds rendering of 360& panoramas as static images or animations- You can now set up to 16 viewports instead of the four traditional views- Fixes save/reload mesh for some .LWO meshes using quads and triangles- Fixes saving of miniatures for EcoSystem brushes- Fixes reloading of EcoSystems containing PlantFactory specimens- Fixes incorrect camera exposure when reading old scenes that had no exposure information- Fixes a potential crash with some imported models using normal mapping- Fixes a potential crash reading an EcoSystem material (.mat) file using a missing TPF species- Fixes lost global EcoSystems in auto-saved files- Fixes a potential crash with some imported meshes using quads and dummy quads- Improves moving objects when disabling the 'Show Gizmos' option- Improves docking visual helpers system- Fixes a potential crash when exiting from the Texture Manipulation Editor- Fixes the load /save buttons in the Function Editor- Fixes Function Editor node preview when docked- Function Editor node preview now always stays above the Function Editor when floating- Fixes potentially wrong captions in tabs- Fixes default workspace tab visibility in the Terrain Editor- Fixes the material editor volumetric color settings showing the wrong color- Fixes a potential crash in the text editor- Improves the behavior of the 'Frame all/selected objects' menu entries- Fixes a potential MacOS crash in the Water Surface Options dialog- Fixes a potential crash when resizing the Plant or Text Editor while auto-render is running- Improves camera behavior when using the camera controls on a 4K screen (HiDPI)- Improves overall performance with Heightfield terrains- Fixes potential issues when converting Heightfield to Procedural terrains and vice versa- Fixes multiple warnings when manipulating a terrain that has a custom alpha mapping- Fixes the behavior of brushes between paint and sculpt mode- The sub-dialog to load and blend an image now uses the Heightfield Terrain graph- Changing mapping mode now offers to adapt the graph to keep the terrain geometry- Resize terrain dialog is renamed and now simply resamples the terrain resolution- Fixes issues with Geometry Effects- Fixes issues with Terrain Effects- Fixes issues with splines with a Terrain Effect when Path Tracer is enabled- Fixes a potential crash when populating splines with an EcoSystem- Fixes endless path tracer refreshes when activating material effects on a spline with geometry- Adds an icon to unlock published parameters when a Plant Editor preset is selected- Adds the ability to load custom Plant Editor species in an EcoSystem- Fixes a potential crash when editing a leaf/trunk material opened from the Plant Editor- Improves EcoSystem editing with PlantFactory plant specimens- Fixes potentially incorrect cache generation of EcoSystems- Fixes potential MacOS crashes when rendering big scenes and/or complex layered materials- Fixes potentially invalid per-vertex normals computed in mesh smoothing- Fixes potential render issues with large imported meshes when applying displacement- Adds OpenCL logs when no OpenCL-compliant device is detected when launching the path tracer- Multipass, NPR & GBuffer activations are now properly blocked when using the path tracer- Improves UV generation of boolean operations for texture maps using the smart projection type- RenderNodes can no longer exit before the secondary process (perfoming the render) has finished- Fixes animation rendering through the command line (-range option)- Fixes a potential scene preview crash when a displaced metablob is populated by an EcoSystem- Fixes a potential crash saving scenes with native spotlights in recent Cinema4D versions- Fixes a potential crash saving scenes with native spotlights in recent Maya versions- Fixes a potential crash saving scenes with native spotlights in recent SoftImage versions- Fixes a potential crash when saving scenes in Softimage- Improves handling of Exposure Controls with VUE photometric atmospheres in 3ds Max- Improves the scene/object graph- Improves the UI when using SolidGrowth plants within the population list of an EcoSystem- Fixes opening of scenes in MacOS with VUE Standalone using the menu from the host application- Fixes AddTerrainFromMap Python function to create image mapping with Bilinear instead of Bicubic- Improves installation setup on MacOS Sierra- Fixes association to .vue extension on machines whose processor do not support AVX instructions- Fixes compatibility with all macros using the browser, and fixes cross-platform issues- Fixes the initial position of quadratic point lights- Fixes innocuous but user-unfriendly warning in Mac launchers- Fixes a potential MacOS crash dragging files in the Finder panel opened from VUE's Startup panel- Improves drag'n'drop on Windows HiDPI monitors- Fixes the thumbnails previews in Windows explorer for non-AVX compliant computers- Fixes loading of a scene when double-clicking it in the explorer
Vue 2016 xStream is available for Max 2010 to 2017 and costs $1695. A demo version is available .
Plugin Update:&Modelling
Changes for Build
are:- Adds new 'Stylized Meshing' mode- Adds 3-axis billboard leaves rotation- Fixes potential dark textures on plant preview- Fixes a potential crash when sending geometry to zBrush- Fixes a potential compatibility issue with old plants
Plant Factory Studio is available for Max 2010 to 2017 and costs $995. A demo version is available .
Plugin Update:&Modelling / Animation
Changes for v5.1.2.10725 are:- Using guide channels for HFG distribution no longer results in incorrect interpolations- Changing current channel on MeshFromStrands no longer crashes Max in some scenes- Fixes Surface Comb Sinks messing up guides- Surface Comb Sink Length now works with symmetry- Fixes the hair clustering modifier not working with UV coordinates- Rotate tool in Edit Guides now produces correct rotations on deformed strands- MeshFromStrands Tangent normals now work properly- Paint Guides option in EG now adds the modifier to the correct spot when used below HFG modifier- Fixes a crash when dragging and dropping the EG modifier- Interpolate Strands option now has an effect when planting guides in the Edit Guides modifier
Ornatrix is available for Max 2012 to 2017 and costs $499. A demo version is available .
Plugin Update:&Modelling / Texturing
Changes for v5.3.0 are:- Adds support for V-Ray 3.5- Adds support for V-Ray 3.5 IPR mode- Adds Forest Color support for V-Ray RT GPU (in collaboration with Chaos Group)- Library-&Filter now checks if text exists in any part of the item's name, not only at the start- Adds range selection clicking with Shift and Select All/None buttons to Forest Lister- Fixes a crash with missing VRayProxy assets- Fixes a crash rendering multiple frames in Corona Renderer with Custom Edit mode/camera clipping- Fixes random issues with Editable Meshes in Max 2017 when used as Surfaces or objects- Fixes geometry issues with VRay proxies using 'Flip Axis'- Fixes empty entries in 'Customize User Interface'
Forest Pack Pro is available for Max 2010 to 2017 and costs &200. A demo version is available .
Plugin Update:&Renderers
Changes for v1.1.7 are:- Adds support for Ornatrix- Fixes a crash with deformable motion blur- Fixes incorrect displacement normals- Direct emission texture now works properly
FStormRender is available for Max 2014 to 2017 and costs &20 per month. A demo version is available .
Plugin Update:&Utilities
Changes for v8.6.10 are:- Adds support for Bifrost cache rendering- Adds support for Clarisse CRender and CNode render engine- Changes the default paths to the Maya render engine for each involved template- Fixes problems with the V-Ray for Maya template- Removes the ability to do an application scan at the end of the installation (it wasn't working)- Adds support for High-DPI displays in Windows- Fixes an issue where a renderclient soft restart didn't reload the client configuration if changed- Fixes an issue in the Lightwave template not correctly building the config file flag- The groups list inside the user configuration dialog is now sorted alphabetically ascending- This will be the final Muster 8 release, development will now switch to Muster 9 only
Muster is available for Max 9 to 2017 and costs $85 per node. A demo version is available .
Site News:&Available for contract work...
This is my monthly news entry to let people know that I am always available for 3D work (I don't just run this site, and I don't earn any money from it).My main areas of work are commercials, industrial and technical animation, as well as programming and scripting. All of the relevant information can be found on my other site , along with some videos of my work to give you an idea of what I can do. So if I can help out at all, just let me know.
Site News:&Calling all freeware plugin developers
If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)Dave
Site News:&News Archives
The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.

我要回帖

更多关于 fume fx破解 的文章

 

随机推荐