【M3求助】- -pose是什么意思 Palye...

【原创】M3教程制作poselist
因为之前跟着露露可的视频教程做了一些动作盒子,但是都要靠手动输入代码才能执行-
-然后在游侠上看到求助区有人也在求助,铜头奶爸说要制作神马缩略图....
so.....自己去看了一下动作清单那个压缩包里的How
To,试着做了一下,在游戏里使用没问题,想和大家分享一下
-还在上初中,英文水平真心不怎么样....有些说错的地方请大家指出
因为动作清单是配合动作盒子来使用的,所以如果大家还没有学制作动作盒子的话请去戳露露可或者樱4大的帖子。。。当然,自己网上下的下的没有带poselist的也可以自己做
废话不说了,下面开始教程:
下载好poselist的亲们应该有以下四个文件:
PoseListTemplate.package
cmoPoseBoxFlare.dll
PoseBoxFlareGenerator.exe
第一个可以直接扔P夹的。。。剩下三个是供自己做poselist用的
打开How To.txt:
This will explain you how to
create a pose list for your pose pack.
Right now, you should have
extracted the contents of the HowTo.zip into your project folder.
You should have the following files:
PoseBoxFlareGenerator.exe
cmoPoseBoxFlare.dll
PoseListTemplate.package
Also you need to have at least
the April 2011 version of S3PE. These instructions won't tell you
to save the package after every step, but you should do so
nevertheless.
我看了一下,大概意思是告诉我们要用上面说到的几个文件,还需要2011
四月版的S3pe
Step 1: Double-click on
PoseBoxFlareGenerator.exe. It will generate a dll file. That is the
custom assembly, the Pose Player will use to find your pose list.
Write down or copy the filename to your clipboard. It is a 15-digit
number plus .dll. As example, we'll assume that the filename is
第一步:双击PoseBoxFlareGenerator.exe,它会生成一个dll格式的文件,这个文件的名字是由15个数字组成的(类似这个)
我们假设它叫555.dll
(当然这是随机的)
Step 2: Open PoseListTemplate.package
with S3PE. Click File -& Save as... and save it
under a different name.
打开S3pe,点击Open...然后选择PoseListTemplate.package
打开后就是上面第三张图的样子了 o(∩_∩)o
下面,再点击右上角的file----save as...
然后给它换一个不同的名字:
我取的是a_sit_kirki,和我这个动作清单要陪的动作文件一个名字。。。
Step 3: Right-click on the S3SA
resource and select Import DLL. Navigate to your project folder an
select the custom assembly PoseBoxFlareGenerator.exe created. In
this example that would be 555.dll. Select it and click
第三步:右击第一行的S3SA资源(图片中我选中的那个),选择最下面的Import DLL
然后选择555.dll,点open
Step 4: Double-click on the S3SA
resource and enter or paste the name you've written down/copied in
the name field. In this example that would be "555.dll"
(without the quotes). Click on FNV64 and the number in the Instance
field should change. Click on OK.
第四步:双击S3SA资源,把名字一栏改成555.dll
(就是一开始生成的dll文件的名字,并不是每个人都是555.dll- -)
注:一定要勾选use reource
name& 点击FNV64,OK
Step 5: Double-click on the _XML
resource and again enter/paste the assembly name in the name field
and click on FNV64. Click on OK.
第五步:双击_XML资源(现在应该是在被划掉的那一行下面),重复上面的动作。。。
Step 6: Prepre
the thumbnails for your poses. At best you will have one thumbnail
for every pose that allows to preview how the pose is supposed to
look like. Create the thumbnail pictures in the graphics program of
your choice. The image size should be 59x60 pixels. That is very
small so in order to recognize anything on the thumbnail, keep it
as simple as possible. Stick to white or almost white backgrounds
and plain clothing and hair on the sims. Save the thumbnail
pictures in png format.
第六步:下面要开始制作缩略图了。缩略图就是在点击动作盒子选pose from list
之后,动作清单最左边显示的图片,这个图片的内容最好跟这个动作的内容一样,这样选动作的时候会看的比较清楚。我就懒得做了,上次截取的图片删了,就上网找了一个姿势比较相近的图。注意:大小为59*60像素,png格式,背景最好为白色,让图片尽可能简单
Import the thumbnails into your package. Back in S3PE, click on
Resource-&Import-&From File... Click
on the format selector on the lower right (it should read "Exported
files (S3_*.*)") of the Import Resources window and select "All
Files (*.*)". Select the thumbnail you want and click on
Resource Details dialog, select IMAG 0x2F7D0004 as Type. Enter a
*unique* name in the Name field. Click on FNV64 and then on OK.
Repeat these steps for all of your thumbnails.
HINT: Picking
unique resource names for everything is NOT OPTIONAL! Always try
your best to stay unique! Non-unique resource names and thus
instance values are an accident waiting to happen. If you manage to
accidently override another resource, because you failed to make
one of your resources unique, affected people will roast you on a
stick! And with good reason, too.
A good choice
would be to simply use the resource name of the pose the thumbnail
is for and append "_thum". So if your pose name would be
"a2a_MasterPoser_SuperPose1", the thumbnail name would be
"a2a_MasterPoser_SuperPose1_thum". That will also make it easier to
stay on top of things.
第七步:(就快完成了:)加油!) 把缩略图导入package包里。
点击S3pe最上面一行中的Resource-&Import-&From
File... ,在弹出的窗口中,右下角的所有文件(All Files
(*.*)".)要勾选,选择制作好的缩略图,点击Open。弹出的窗口中,把文件的Type改成0x2F7D0004,自己给它取一个尽量独特的名字,然后点FNV64,OK。
会发现多了一行IMAG资源。
Step 8: Now you finally create the
actual pose list. Right-click on the _XML resource and click on
Notepad. The XML file will be opened in notepad. It will look like
&?xml version="1.0"
encoding="utf-8"?&
&PoseList&
&Key&&/Key&
&Name&&/Name&
&Creator&&/Creator&
&IconKey&&/IconKey&
&Description&&/Description&
&/PoseList&
Copy the stuff beginning with
&Pose& and ending with
&Key&&/Key&
&Name&&/Name&
&Creator&&/Creator&
&IconKey&&/IconKey&
&Description&&/Description&
and paste it right below it so
&/PoseList& stays at the bottom of
the file. The empty Pose structure must stay like it is or your
pose list won't work.
The layout:
Key: The resource name of the pose.
For example a2a_MasterPoser_SuperPose1.
Name: A name you can give that pose. For example Super Pose
Creator: Your creator name. For example Master Poser.
IconKey: The resource name of the thumbnail you created for the
pose. For example a2a_MasterPoser_SuperPose1_thum.
Description: A *short* description of the pose. For example
"Superhero pose - right hand pointed at the sky, left hand on
In this example the listing would now
look like this:
&?xml version="1.0"
encoding="utf-8"?&
&PoseList&
&Key&&/Key&
&Name&&/Name&
&Creator&&/Creator&
&IconKey&&/IconKey&
&Description&&/Description&
&Key&a2a_MasterPoser_SuperPose1&/Key&
& &Name&Super Pose
& &Creator&Master
Poser&/Creator&
&IconKey&a2a_MasterPoser_SuperPose1_thum&/IconKey&
&Description&Superhero pose - right
hand pointed at the sky, left hand on
hip&/Description&
&/PoseList&
Note the empty pose structure at the
top. It must always stay like this. Repeat that for all poses of
the pose pack. When you're finished, close notepad, click on Save
when notepad asks you if you want to save the changes and back in
S3PE click on Yes to commit the changes.
第八步:右击_XML文件,选择最下面的Notepad,在记事本中打开。里面的文件内容应该是这样的:
&?xml version="1.0"
encoding="utf-8"?&
&PoseList&
&Key&&/Key&
&Name&&/Name&
&Creator&&/Creator&
&IconKey&&/IconKey&
&Description&&/Description&
&/PoseList&
复制中间的从&Pose&到&/Pose&的内容,就是
&Key&&/Key&
&Name&&/Name&
&Creator&&/Creator&
&IconKey&&/IconKey&
&Description&&/Description&
然后粘贴到最后一行的上面,这时文档就会变成这样:
&?xml version="1.0"
encoding="utf-8"?&
&PoseList&
&Key&&/Key&
&Name&&/Name&
&Creator&&/Creator&
&IconKey&&/IconKey&
&Description&&/Description&
&Key&&/Key&
&Name&&/Name&
&Creator&&/Creator&
&IconKey&&/IconKey&
&Description&&/Description&
&/PoseList&
下面要做的是写这个动作的介绍啦,我们要在刚刚粘贴上去的那一部分里写这个动作的介绍,比如在&Key&&/Key&中间写上这个姿势的内容比如:a2a_MasterPoser_SuperPose1,填完之后就是这样&Key&a2a_MasterPoser_SuperPose1&/Key&
依次填写下面的内容,Name是名字,Creator是创造者,
IconKey我填的是缩略图的名字,Description是描述,可以用一小段话来描述这个动作。& / PoseList
&一定要在最后
例如,我填完之后就是这个样子的:
&?xml version="1.0"
encoding="utf-8"?&
&PoseList&
&Key&&/Key&
&Name&&/Name&
&Creator&&/Creator&
&IconKey&&/IconKey&
&Description&&/Description&
&Key&a_girl_sit_kirki&/Key&
&Name&kirki_pose1_sit&/Name&
&Creator&kirki&/Creator&
&IconKey&a_sit_kirki_list&/IconKey&
& &Description&sit
on the floor&/Description&
&/PoseList&
之后关闭,会问你是否保存修改,选是,同时S3pe里也会问同样的问题,选yes
Step 9: You're done making the list.
Save the package and, together with the related pose pack, copy it
to your Mods folder and try it in the game.
第九步,现在基本上已经做好了,下面要做的就是把动作和动作列表放在一起。。。(大概就这意思)然后就可以进游戏测试了
Step 10: Import the content of the
list package you created into you pose package. Open your pose
package with S3PE and click on
Resource-&Import-&From Package...
Navigate to your list package, select it and click on Open. In the
Import Files dialog, make sure that "Use resource name" is ticked
and click on Import. Once S3PE is done, check that everything made
it ok, save the package.
点击Resource-&Import-&From
Package... 选择你的动作文件,也就是这个东西要匹配的动作,勾选Use resource
name,点击Import。
检查一下,保存。
Step 11: You're done.
第十一步:恭喜,你已经完成了
因为我也是一个很新很新的新手,所以有些地方表达的可能不是很好,请大家见谅。。。高手请绕道
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【M3求救】新手求救T.T关于装不用输入代码的poseplayer的问题收藏
从游侠上下了这个,一个是poseplayer源文件一个是不用输入指令的插件但是看到说明书的那一刻我就崩了……求大神们指点迷津!!
1楼 19:35&|
原说明:This will explain you how to create a pose list for your pose pack. Right now, you should have extracted the contents of the HowTo.zip into your project folder. You should have the following files: PoseBoxFlareGenerator.execmoPoseBoxFlare.dllPoseListTemplate.packageHowTo.txt Also you need to have at least the April 2011 version of S3PE. These instructions won't tell you to save the package after every step, but you should do so nevertheless. Step 1: Double-click on PoseBoxFlareGenerator.exe. It will generate a dll file. That is the custom assembly, the Pose Player will use to find your pose list. Write down or copy the filename to your clipboard. It is a 15-digit number plus .dll. As example, we'll assume that the filename is 555.dll. Step 2: Open PoseListTemplate.package with S3PE. Click File -& Save as... and save it under a different name. Step 3: Right-click on the S3SA resource and select Import DLL. Navigate to your project folder an select the custom assembly PoseBoxFlareGenerator.exe created. In this example that would be 555.dll. Select it and click on Open. Step 4: Double-click on the S3SA resource and enter or paste the name you've written down/copied in the name field. In this example that would be "555.dll" (without the quotes). Click on FNV64 and the number in the Instance field should change. Click on OK. Step 5: Double-click on the _XML resource and again enter/paste the assembly name in the name field and click on FNV64. Click on OK. Step 6: Prepre the thumbnails for your poses. At best you will have one thumbnail for every pose that allows to preview how the pose is supposed to look like. Create the thumbnail pictures in the graphics program of your choice. The image size should be 59x60 pixels. That is very small so in order to recognize anything on the thumbnail, keep it as simple as possible. Stick to white or almost white backgrounds and plain clothing and hair on the sims. Save the thumbnail pictures in png format. Step 7: Import the thumbnails into your package. Back in S3PE, click on Resource-&Import-&From File... Click on the format selector on the lower right (it should read "Exported files (S3_*.*)") of the Import Resources window and select "All Files (*.*)". Select the thumbnail you want and click on Open. In the Resource Details dialog, select IMAG 0x2F7D0004 as Type. Enter a *unique* name in the Name field. Click on FNV64 and then on OK. Repeat these steps for all of your thumbnails. HINT: Picking unique resource names for everything is NOT OPTIONAL! Always try your best to stay unique! Non-unique resource names and thus instance values are an accident waiting to happen. If you manage to accidently override another resource, because you failed to make one of your resources unique, affected people will roast you on a stick! And with good reason, too. A good choice would be to simply use the resource name of the pose the thumbnail is for and append "_thum". So if your pose name would be "a2a_MasterPoser_SuperPose1", the thumbnail name would be "a2a_MasterPoser_SuperPose1_thum". That will also make it easier to stay on top of things. Step 8: Now you finally create the actual pose list. Right-click on the _XML resource and click on Notepad. The XML file will be opened in notepad. It will look like this: &?xml version="1.0" encoding="utf-8"?&
2楼 19:35&|
&PoseList&&Pose&
&Key&&/Key&
&Name&&/Name&
&Creator&&/Creator&
&IconKey&&/IconKey&
&Description&&/Description& &/Pose&&/PoseList& Copy the stuff beginning with &Pose& and ending with &/Pose&: &Pose&
&Key&&/Key&
&Name&&/Name&
&Creator&&/Creator&
&IconKey&&/IconKey&
&Description&&/Description& &/Pose& and paste it right below it so &/PoseList& stays at the bottom of the file. The empty Pose structure must stay like it is or your pose list won't work. The layout: Key: The resource name of the pose. For example a2a_MasterPoser_SuperPose1.Name: A name you can give that pose. For example Super Pose 1.Creator: Your creator name. For example Master Poser.IconKey: The resource name of the thumbnail you created for the pose. For example a2a_MasterPoser_SuperPose1_thum.Description: A *short* description of the pose. For example "Superhero pose - right hand pointed at the sky, left hand on hip". In this example the listing would now look like this: &?xml version="1.0" encoding="utf-8"?&&PoseList&&Pose&
&Key&&/Key&
&Name&&/Name&
&Creator&&/Creator&
&IconKey&&/IconKey&
&Description&&/Description& &/Pose&&Pose&
&Key&a2a_MasterPoser_SuperPose1&/Key&
&Name&Super Pose 1&/Name&
&Creator&Master Poser&/Creator&
&IconKey&a2a_MasterPoser_SuperPose1_thum&/IconKey&
&Description&Superhero pose - right hand pointed at the sky, left hand on hip&/Description& &/Pose&&/PoseList& Note the empty pose structure at the top. It must always stay like this. Repeat that for all poses of the pose pack. When you're finished, close notepad, click on Save when notepad asks you if you want to save the changes and back in S3PE click on Yes to commit the changes. Step 9: You're done making the list. Save the package and, together with the related pose pack, copy it to your Mods folder and try it in the game. Step 10: Import the content of the list package you created into you pose package. Open your pose package with S3PE and click on Resource-&Import-&From Package... Navigate to your list package, select it and click on Open. In the Import Files dialog, make sure that "Use resource name" is ticked and click on Import. Once S3PE is done, check that everything made it ok, save the package. Step 11: You're done.
3楼 19:35&|
有道了以后这将解释如何创建一个姿势对你的姿势包列表。 现在,你应该已经提取了内容的基本知识的。压缩到你的项目文件夹。你应该有以下文件: PoseBoxFlareGenerator.exe cmoPoseBoxFlare.dll PoseListTemplate.package howto txt 你也需要有至少2011年4月版的S3PE。这些指令不会告诉你保存包每一步之后,但是你应该这么做不过。 第一步:双击PoseBoxFlareGenerator.exe。这将生成一个dll文件。这是自定义装配,造成玩家将使用找到你的姿势列表。写下或复制到剪贴板里的文件名。这是一个15位数字加上. dll。作为例子,我们将假设文件名是555. dll。 第二步:打开PoseListTemplate。S3PE包。单击文件- &另存为…并将其保存在一个不同的名称。 第三步:右键单击,并选择Import S3SA资源DLL。导航到您的项目文件夹一个选择自定义装配PoseBoxFlareGenerator。exe创建。在这个例子中,将555. dll。选择它并单击打开。 第四步:双击S3SA资源和输入或粘贴的名字你写下来/复制在name字段。在这个例子中,将“555。dll”(没有引号)。点击FNV64和中的数字实例字段应该改变。单击OK。 第五步:双击_XML资源并再次输入/粘贴组装的名字在name字段,点击FNV64。单击OK。 步骤6:Prepre作对的缩略图。最好你也有一个缩略图,可以为每一个姿势预览如何姿势是应该看起来像。创建缩略图图片在您选择的图形程序。图像的大小应该是59 x60像素。这是非常小所以为了识别任何的缩略图,保持尽可能简单。坚持白色或几乎白色的背景和普通的衣服和头发在模拟人生。保存缩略图图片格式。 第七步:进口缩略图到你的包。早在S3PE,点击资源- &导入- &从文件…点击格式选择器右下角(它应该读“导出文件(s3 *。*)”)的进口资源窗口,选择“所有文件(* . *)”。选择你想要的缩略图,点击打开。 在资源详细信息对话框中,选择图像放大0 x2f7d0004作为类型。输入一个* *的名字的独特名称字段。点击FNV64然后OK。重复这些步骤,为你所有的缩略图。 提示:选择独特的资源名称不是可选的一切!总是尽力保持独特!非唯一资源名称和因此实例值是一个一直在等待发生的事故。如果你设法不小心覆盖另一个资源,因为你没有让你的一个资源独特,影响人们会烤你在坚持!而且有很好的理由,太。 一个不错的选择是简单地使用资源名称缩略图是构成和附加“铺平”。所以如果你的姿势的名字将是“a2a_MasterPoser_SuperPose1”,缩略名称将是“a2a_MasterPoser_SuperPose1_thum”。这也将更容易掌握的事情。 第八步:现在你终于创建实际的姿势列表。右键单击_XML资源和点击记事本。XML文件将在“记事本”中打开。它会看起来像这样: & ?xml version = " 1.0 " encoding = " utf - 8 " ? & & PoseList & &姿势& &键& & /关键& &名称& & /名称& &创造者& & /创造者& & IconKey & & / IconKey & &描述& & /描述& & /姿势& & / PoseList & 复制的东西开始和结束与&姿势&与& /姿势&: &姿势& &键& & /关键& &名称& & /名称& &创造者& & /创造者& & IconKey & & / IconKey & &描述& & /描述& & /姿势& 并将其粘贴到下面这所以& / PoseList &停留在文件的底部。空的构成结构必须保持喜欢它是或你的姿势列表不会工作。 布局: 重点:资源名称的姿势。例如a2a_MasterPoser_SuperPose1。 名称:一个名字你可以给那个姿势。例如超级姿势1。 创造者:你的创建者的名称。例如主难题。 IconKey:资源名称缩略图创建的姿势。例如a2a_MasterPoser_SuperPose1_thum。 描述:一个* *的短描述构成。例如“超级英雄姿势,右手指向天空,左手在臀部”。 在这个例子中,清单现在看起来像这样: & ?xml version = " 1.0 " encoding = " utf - 8 " ? & & PoseList & &姿势& &键& & /关键& &名称& & /名称& &创造者& & /创造者& & IconKey & & / IconKey & &描述& & /描述& & /姿势& &姿势& &键& & /关键& a2a_MasterPoser_SuperPose1 &名称&超级姿势1 & /名称& &创造者& & /创造者&大师难题 & IconKey & & / IconKey & a2a_MasterPoser_SuperPose1_thum &描述&超级英雄姿势,右手指向天空,左手在臀部& /描述& & /姿势& & / PoseList & 注意空构成结构顶部。它必须一直保持这样。重复,对于所有的姿势动作的包。完成时,关闭记事本,单击Save当记事本问你如果你想要保存更改并回到S3PE点击是的提交更改。 步骤9:你完成上榜。拯救方案,以及相关的姿势包,将其复制到您的插件文件夹,试试在游戏中。 第十步:导入列表的内容包你创建到你姿势包。打开你的姿势与S3PE包并点击资源- &导入- &从包……导航到您的包列表,选中它并单击打开。在导入文件对话框中,确保“使用资源名称”勾选,点击导入。一旦S3PE完成,检查一切使它好吧,拯救方案。 步骤11:你完成。
4楼 19:35&|
但是看不懂啊 T.T
5楼 19:36&|
6楼 21:26&|
这个是动作制作者制作动作列表才需要的文件哦,不需要安装的。
收起回复7楼 21:29&|
8楼 20:38&|
再次UP之……
9楼 22:44&|
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【M3求助】大家的动作盒子一点开pose player都有图片的列表选项为什么我没有呢?
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如题。大家帮帮我吧。有没有那种东西可以有图片列表显示的啊???急求助啊!
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求助啊!!
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那是作者把pose列表化了
有的就没有列表化
还得输代码的
并不是所有的作者都把pose列表化
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是这样吗?可是我安装了列表化的动作盒子以后还是没有图片列表啊……那个作者有动作列表的截图的啊……
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论坛里的好心人都不在吗?
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也许晚上人多一点?所以希望我的帖子顶上去
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