求命令与征服3的msn提示音音 比如Incoming Transmissi...

& 请问谁有nod的那句“incoming transmission”当铃声用 ...
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请问谁有nod的那句“incoming transmission”当铃声用,挺酷的^_^
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哎? 是个好主意...................
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还有红塔山经典100...
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我一直想用啊! 可是 那个帖子的声音下不来…………
红警 将军 CNC3 …………所有命令与征服的玩家&&来这个群吧!这里是你们的家!! 以KANE的名义 召唤你们!
(新!!)CNC家族群:QQ
游侠CNC玩家联盟:群2:QQ &&(原群1 QQ已经满员)
战争行为对战群:QQ & &起来!愿打到虚伪、霸权的美帝国主义的人们!联合军万岁!
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“incoming transmission”是?.....
QUAKE☆雷神的小铁锤钢铁鲨鱼 阿库拉潜艇
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可以自己录下来嘛,用个Total Recorder之类的软件就行了
首发组织后卫 黄蜂
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我有啊。。。iphone一直在用这句
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首发组织后卫 黄蜂
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既然你要我就给你好了。。。。
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320G+500G+1.5T+2T+2T+2T+2T
Windows 8 Pro x64
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回复 #7 VC 的帖子
这拿来当短讯提醒声不错
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嗯,Incoming Transmission的確很適合作爲SMS音效 -3-
In the name of Kane!!
Peace through power!! One vision, one purpose!!!Kane lives in death!!!
He who controls the past commands the future.
He who commands the future conquers the past.& &&&-Kane
http://www.mycnc.org/forums/?fromuid=13
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对啊.希望各位人才能多做点此类实用类东东.个人觉得只有这样才能展示出我们泰迷的风格
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没有NOD的?
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原帖由 VC 于
22:48 发表
既然你要我就给你好了。。。。
实在是太感谢了&&裸体跪谢啊
就是还有一事向求: 您给的是GDI的女声,能不能把NOD的男声也发一下?&&再就是能不能把low power也发一下?
如果不方便,能告诉我你是怎么弄得吗?
天邈汉化组翻译【初级】地下先遣军沙虫卫士 寄生坦克
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支持楼上兄弟的~~~~~~~~~~~~~~~~~~~~~~~~~~
lsssssss的兄弟能搞定么
时光荏苒,性情依然。
1987年,菲律宾前总统访华,谈到南沙问题时说:“至少在地理上,那些岛屿离菲律宾更近。”邓抽了口烟:“在地理上,菲律宾离中国也很近。”从此,南沙再无战事。
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太支持了,我也想要这个................................
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我也传一个,记不得是哪一代的了………………………………
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谢谢楼上的 二位发的都是2代里的
而且都是GDI的
我想要个nod的 还想要个LOW POWER.........
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我比較想要3代GDI女聲
這或許能幫LZ
[ 本帖最后由
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和平使者 双刃直升机 不加冰
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嗯,我来发个我自己做的吧~首先感谢WonderMonkey为我提取这两端音频~为WonderMonkey做下广告~~音频提取教程帖:
因为单说一遍Incoming Transmision的话我觉得太短了,同一个声音重复两遍的话又没意思,所以我把GDI的和NOD的两段连起来了,希望有人能喜欢~~~~
[ 本帖最后由 hadesiq 于
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One vision, One purpose. Peace through power!
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中国有位著名电子音乐人卢晓旭,做过一首泰伯利亚之日的曲子~~非常棒,是在《我爱摇滚乐》第5期还是第4期听到的(有点忘了)。有兴趣的可以试试
下载连接&&泰伯利亚之日.wma
感谢共享!
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【小题1】 & & & & & & & & & & & & & & & &
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【小题4】 & & & & & & & & & & & & & & & &
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提 示 请您或[登录]之后查看试题解析 惊喜:新手机注册免费送20天VIP和20个雨点!无广告查看试题解析、半价提问求一个C语言全排列的算法。 比如,输入3,则将123的全排列全部输出:123,132,213,231,312,321._百度知道
求一个C语言全排列的算法。 比如,输入3,则将123的全排列全部输出:123,132,213,231,312,321.
%d&quot,a2!=a1)
{if(n==4) {printf(&quot!=a2&&a4,a3!=a2&&a6!=a5&&a9,a3!=a2&&a7;%d%d\t=t+1;a3&n&a6++)
if(a6,t=0,a8),a4;;}
printf(&%d%d%d%d%d\a7++)
if(a7;n&quot,a6!=a8&&a9;=n;n&quot,a2;}
for (a9=1!=a1)
{if(n==9) {printf(&;t=t+1;共有%d种&#92,a2);=n,a7,a5,a2;a1++)
if(n==1){printf(&quot!=a3&&a7,a2;a7&lt!=a3&&a6;getchar();a5&,a2;%d%d%d%d%d%d%d%d%d\%d&#92!=a5&&a6;a4&lt,a6!=a4&&a5,a3)!=a7&&a9,a5)!=a1)
{if(n==5) {printf(&quot,a8,a3#includemain(){
int a1;;=n,a5,a2,a7;}自己辛辛苦苦写的,a1!=a5&&a8!=a2&&a9浮尝蹿渴讷韭阁嗽;
getchar(),a4;a4++)
if(a4!=a2&&a5!=a3&&a4;a9++)
if(a9,a1;=n;=n;n&a9&lt,a5;%d%d%d%d%d%d\!=a4&&a8;}
for (a4=1,t),a1!=a2&&a8;n&quot!=a1)
{if(n==2) {printf(&a1&lt!=a3&&a9,a6);n&%d%d%d&#92!=a4&&a6;t=t+1;n&quot!=a1)
{if(n==7) {printf(&
scanf(&%d%d%d%d%d%d%d\n&quot,a4;=n;a5++)
if(a5,a9),a4;=n,a8!=a6&&a9,a5,a2;}
for (a6=1;}
for (a3=1,a6,a7;;a2++)
if(a2;!=a6&&a7;t=t+1,a3,a3!=a4&&a9;,a1!=a1)
{if(n==6) {printf(&quot,a4);;t=t+1,a2,a1;=n!=a1)
{if(n==3) {printf(&quot,a7);%d%d%d%d%d%d%d%d&#92!=a3&&a8,a1,&n),a5;t=t+1!=a1)
{if(n==8) {printf(&quot,a1);}
for (a8=1!=a4&&a7;,a4!=a2&&a3,a1!=a6&&a8!=a7&&a8;
for(a1=1!=a5&&a7;a8++)
if(a8;a8&lt!=a3&&a5,a3;n&a2&}
for (a7=1;=n;t=t+1;}
for (a5=1;n&}
for (a2=1;a6&lt,n,a4;t=t+1,a1;%d%d%d%d\,a6;a3++)
if(a3;t=t+1,a9,a3
其他类似问题
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就是简单的置换运算用递归的话比较简单
等待您来回答
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本帖最后由 tonyeighteen 于
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我用BAPI_INCOMINGINVOICE_CREATE做过发票和贷方凭证,根据抬头的headerdata-invoice_ind给'X'还是space 来区分但是miro进去抬头有四个选项,发票,贷方凭证,事后借记,后续贷记,请问这四种业务都能通过这个bapi实现吗?
如果能,事后借记和后续贷记应该怎样给参数?
如果不能用这个bapi实现,请问这两种业务有其它bapi或者函数可以用吗?或者有什么建议的方法
我在程序里要实现的东西,在前台操作的话,就是miro进去,选择事后借记或者后续贷记,抬头信息-细节里输入供应商,金额税日期等,行项目里在物料tab页输入物料工厂金额等信息,保存
在网上找到了这部分资料:
创建后续借记(subsequent debit)
& && && && &ItemData& && && && && && && &DE_CRE_IND&&= 'X'
& && && && &HeaderData& && && && && & INVOICE_IND&&= 'X'& & 创建后续贷记(subsequent credit)
& && && && &ItemData& && && && && && &&&DE_CRE_IND&&= ' '
& && && && &HeaderData& && && && && &INVOICE_IND& &= 'X'但是我这个地方不参考PO和物料凭证,给参数的时候只给materialdata,如果给itemdata这个DE_CRE_IND赋值,就会报错,po号和行项目必输
&&nbsp|&&nbsp&&nbsp|&&nbsp&&nbsp|&&nbsp&&nbsp
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论坛徽章:2
看一下这个BAPI的帮助。事务代码BAPI找到这个bapi或者SE37输入这个BAPI,然后看输入参数的说明。
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论坛徽章:4
前台选了事后借记,后续贷记,最终出来的凭证也是发票和贷方凭证,所以参数只需要区分发票和贷方凭证就行了
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Incoming: Battlefield 3 client update for PlayStation 3
Starting November 30th at 09:00 CET (that's 00:00 PST), we will do a scheduled maintenance of our database. We estimate that this maintenance will take approximately three hours, and it will affect all formats.
During this time, we will also roll out the client update for Battlefield 3 on PlayStation 3 (Xbox 360 will follow shortly). When you start the game, you will be notified of the update, and we strongly advise you to download it, since it contains a number of fixes, updates, and some new features. Full change list below. For reference, this is a very similar update to what the PC version received recently:
BATTLEFIELD 3 PLAYSTATION 3 CLIENT UPDATE NOV 30TH
General fixes
o Significant improvements to the Squad Join interface, full details in this earlier blog post
o Removed FIND ME A SQUAD option
o Allow players to join empty Squads alone, thus having 1/4 Squad members
o Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
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o Reset Privacy flag from Private to Public when Squad drops to 1 player
o All occupied Squads will now show up colored blue on the Squad selection screen
o Players who choose not to join Squads will also show up as Blue in the "Not in a Squad” line
o Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text
o Added round duration and ticket summary at end of round screen
o Fixed sound for when climbing ladders
o Fixed and issue with some weapons' sounds in first person view
o Fixed a swim sound loop error
o You should no longer be able to damage a friendly vehicle when sitting in an open position
o Grenades now drop to ground if you get killed while attempting to throw it
o Spawn protection now should work in Conquest so you no longer should spawn too close to enemies
o You should no longer spawn too close to enemies in TDM and SQDM
o Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone)
o Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun
o Fixed a problem with revived players not being able to get suppressed
o Fixed a problem with the camera when being revived in co-op
o Spotting VO now plays when spotting from MAV/EOD bot
o Fixed several issues regarding the kill card, including showing wrong weapons used for the kill
o Fixed that sometimes you would be stuck on a black screen when kicked from server
o Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag
o Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing
o Fixed a problem with the bipod deploy sound
o Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot
o Fixed problems with health bars not displaying health properly when using EOD bots
o Fixed a problem with flickering name tags
o Fixed a problem where you could damage friendly helicopters
o Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice
o You should now be able to spot explosives
o You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn)
o Damage from bullets will now continue to cause damage even after the firing user is dead
o Fixed several client crashes
o Fixed a problem where players could get stuck in the join queue
o Fixed the repair icon on the minimap
o Fixed a problem with changing camera on certain vehicles
o Fixed a problem with the grenade indicator when in guided missile mode
o Fixed a problem where the machine could hard lock when joining a public coop game
o Fixed a problem where the headset attached icon would not show up in the UI
o Fixed a problem with the falling antenna on Caspian Border. It should now more instantly kill anyone in its falling path
o Fixed a problem where tank turrets would turn too slow
o Fixed a bug on co-op mission "Exfiltration" where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission
o Fixed a problem where a user can become invulnerable after being resurrected
o Fixed a problem with the M60 reload sound
o Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in single player
o Fixed a problem where the enemy would not be able to get a road kill on a user that was using the SOFLAM
o Fixed soldiers disappearing in the mortar kill cam
o Fix for Type88 and MG36 zoom in animation offset when in supported shooting mode (using bipods)
Balance changes
o Increased the damage of helicopter miniguns, AA guns, and jet cannons against infantry
o Increased the damage of helicopter miniguns against jeeps
o Reduced the physics impact of AA guns and jet cannons so players under attack from these weapons no longer should lose control
o Increased the damage of the 44 Magnum slightly
o Increased the range and minimum damage of the .357 Round from the MP412 Rex
o Increased the range of all .45cal and 9mm weapons
o Slightly increased the range of the P90 and MP7 and PDW-R
o Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range
o Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles
o Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons
o Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft
o Increased the damage and range of the 40mm BUCK rounds
o Reduced the damage .50cal weapons do against helicopters
o Updated T90 canister shell tweaks to match Abrams canister shells

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