魔兽世界dk 关于DK

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blogAbstract:'&&&&&&&& \r\n最近我加了两个DK群,本着讨论学习+吹牛打混的想法吧,但是这几天却有点被烦的不甚头疼,有时候想说两句话,看着满屏幕对DK弱小的抱怨,实在是……开始还提着性子辩两句,后来只能是看着屏幕笑了。 比如昨天晚上,有人在贴DK的削弱(给我感觉怎么像这N久以前发的东西才知道的样子……),抱怨的惊天地泣鬼神,有人表示DK足足削弱了一半之多,甚至有人准备放弃这个职业了……\r\n  \r\n  或许太多人不知道DK是啥,以及太多人没有好好的思考下游戏平衡性修改其中的道理了?所以做此文提出一些观点,要喷的随意,我早已学会了无视……深度探讨的欢迎跟帖讨论也欢迎私下多种方式讨论,共同提高对游戏和这个职业的理解力。',
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{list wl as x}{/list}魔兽世界:关于DK的消息日期: 00:00:00&&来源:网游先锋&
&&& 好吧其实是从WLK区搬运而来……另外全文意译,喜欢看细节的同学请直接看原文。&&& Death Knight&&& The old Heart Strike was interesting but very confusing (though pehaps not as confusing as Degeneration as it turns out)。 It would have worked on bosses, but at a fraction of what it could to do non-elite mobs or other players. It also gets pretty confusing when you have to reapply Heart Strike. Did the target's bar go up or down? Did I actually do any damage? Would it have been better if it had fallen off or if I had reapplied it?&&& We liked the new mechanic because it's also something we haven't done before, because it's easy to understand, and because it has excellent PvE and PvP use. And, like Scourge Strike, if you don't care for the debuff, Heart Strike is still a nice talent because it does exactly what Blood Strike does but with bigger numbers.&&& 老的心袭很有趣也很头晕(不过应该没退化那么让人头晕),血量计算机制问题一直会很奇怪,刷新与否是问题,打小怪意义不大也是问题,于是我们决定砍掉它,换成一个大号血袭。PVP和PVE都有用了;不让人头晕了;皆大欢喜了。(译注:其实是这样就没人抱怨DK imba了吧)&&& This is fun: Frost Fever, Pestilence, Howling Blast. The problem with Howling Blast before was you either had one target with Chains of Ice or many targets with Hungering Cold, but more infrequently. Because Pestilence can now smear Frost Fever to 3 additional targets, you can Howling Blast a group for bonus damage virtually on demand. If you are facing one enemy, then you can Obliterate instead of Howling Blast for the same cost. If you are facing a lot of enemies or get freaked out for some reason, it's time for Hungering Cold.&&& Obliterate is a fun ability, but because of that talents to improve it were popping up everywhere. Since it is technically a Frost attack (by which I mean it's on your Frost spell page, not that it does Frost damage) we tried to put synergy with Obliterate into Frost. Because only Unholy can have more than 2 diseases, the Unholy DK really likes Oblit too. The Blood DK can still use it, but we tried to work in some more Death Strike synergy into Blood since it is a healing tool.&&& I posted this elsewhere, but Death Strike is 1U, 1F. It isn't a hard hitter (i.e. Oblit is always a better choice when you want big numbers), but you are healed by a percentage of the damage per disease. With two diseases, you can be healed for 100% or more of the strike's damage. It has no mechanic tied to killing an enemy or hitting them when wounded any longer. You use it when you are feeling a little hurt. Hint: Use it when you fall below Blood Gorged's threshold. Fun ensues.&&& 现在大风不是冻结三倍而是伤寒(冰触带的疾病)双倍,所以不必要用冰链或者饥寒来触发这个加成,而是直接冰触+传染就可以了。而且这样一来,对付单体的话大风意义就不如湮灭大,因为湮灭消耗已经变成单独的一冰了。当然如果你面前是一万人或者吃错了药,那么饥寒也是有意义的。(译注:于是饥寒彻底变成PVP技能?)&&& 湮灭对三系来说都很有意义,邪有多疾病,冰加强多,而血的话虽然可以用用,但是我们的工作主要放在强化死亡打击上。&&& 死亡打击现在是1邪1冰,并没有高伤害(高伤害是湮灭的事情),但是你会收到和疾病数目成正比的伤害比例的治疗——比如说,你有两个疾病在目标身上,那么一发死亡打击就会治疗你与这次死亡打击伤害等量的数值。现在它不再和杀人有关了,而是转为治疗技能——比如说用来维持气血充盈。
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记忆中的3.22版本 关于DK的点点滴滴
  五、WLK符文符能新手教学(重点介绍符文补偿机制)
  符文:
  建立账号后 请先将你的快捷栏全部打开 然后将1号键位的开始攻击拖走 2号键的死亡之握自己看着办 3号键是冰结之触............
  先看左上角人物头像 血条下有6个圆乎乎且两两不同色的圆圈
  这就是传说中的符文了 DK使用的大部分技能都需要消耗这些符文 所有符文均为永久存在 在10秒后将会再度刷新进入可以使用状态
  血魄符文: 那两个红色的圆圈就是血魄符文 需要用到这个符文的技能有:血魄打击 疫病 碎心打击........
  冰霜符文:第三第四个圆圈就是冰霜符文 需要用到这个符文的技能有:冰结之触 冰链术......
  邪恶符文:最后两个圆圈既是邪恶符文 需要用到这个符文的技能有:瘟疫打击.......
  同时还有部分技能需要多个符文共同使用 随着级别的提升 大家自然会学到
  符能:
  符能最主要由使用消耗符文的技能产生 根据天赋会有加成 还可以通过点出天赋的德鲁伊的HOT产生
  消耗符文的技能有:冰霜打击 死亡缠绕........
  符文补偿机制:
  当一个符文重新产生后 在2秒内(含2秒以上) 如果没有消耗掉该符文 那么当你使用掉这个符文后 此符文仅仅需要8秒时间即可冷却完毕
  举例应用:在RAID中 一个冰双持DK 在使用完双病+灭寂+血打+破铜烂铁宏+传染后 这时的6个符文均在冷却中 通俗的讲就是还在转圈
  当被消耗掉的第一个和第二个冰霜符文级邪恶符文冷却闪光后 你可以不用急着打出下一个灭寂 而应该打出一个冰霜打击或者一个免费凛风 再使用灭寂
  这样做的好处就是 下一个灭迹使用掉的冰霜和邪恶符文不会有10秒的CD 而是8秒 挤出一个冰打或凛风的使用时机
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