2K11抗锯齿是什么渲染怎么设置特效全开 小弟在此谢谢各...

& 低配置福音 更新了1号升级档后彻底隐藏观众席方法、2K官 ...
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炎の男·三井寿游侠元勋版主『竞技体育区』NBA洛克公园【组长】游侠攻略组【攻略】神奈川第一得分后卫 Fish★★★★★★★★
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打了1号升级档后 在C:\Users\XXX\AppData\Roaming\2K Sports\NBA 2K15里 原有的VideoSettings画面设置文件旁多了一个VideoSettingsHelp文件 点开里面是所有画面设置的说明帮助 特别摘取出对玩家比较有用的 同时也是游戏里找不到的画面设置
以下选项皆为修改VideoSettings里的画面设置选项 并非修改VideoSettingsHelp文件
1.CROWDLOD&&Crowd mesh resolution detail level.
&&CROWDLOD=0&&- High resolution mesh detail. Recommended for high-end graphics cards.
&&CROWDLOD=1&&- Medium resolution mesh detail. Recommended for mid-range graphics cards.
&&CROWDLOD=2&&- Low resolution mesh detail. Recommended for low-end graphics cards.
&&CROWDLOD=3&&- No crowd.
CROWDLOD改为3 隐藏所有观众 实测有效 截图见下
注意! VideoSettings文件改好后不可再进入游戏里的画面设置选项 否则隐藏观众效果会自动还原失效
请于游戏里画面设置改好后 再退出游戏 找到VideoSettings文件进行修改 也可将文件属性改为 只读
12:35:59 上传
2.ABOVE_NORMAL_PRIORITY
&&Process priority control. This can also be set in the windows task manager.
&&ABOVE_NORMAL_PRIORITY=0&&- Normal priority.
&&ABOVE_NORMAL_PRIORITY=1&&- Above normal priority. Recommended for all systems.
&&ABOVE_NORMAL_PRIORITY=2&&- High priority.
处理器优先级设置 效果等同于任务管理器里将2K15.exe设置为实时 改成2即为游戏超频
可能有会破音的问题3.SUPERSAMPLE
&&Super-sample anti-aliasing levels. Can be combined with MSAA for higher anti-aliasing than provided in hardware.
&&SUPERSAMPLE=0 or 1& && & - No super-sample anti-aliasing. Recommended for systems with less than 4 GB of VRAM.
&&SUPERSAMPLE=2& && && && &- Render with double the WIDTH and HEIGHT resolution. Will take 4 times as much VRAM for render buffers!
&&SUPERSAMPLE=3& && && && &- Render with triple the WIDTH and HEIGHT resolution. Will take 9 times as much VRAM for render buffers!
&&SUPERSAMPLE=4& && && && &- Render with quadruple the WIDTH and HEIGHT resolution. Will take 16 times as much VRAM for render buffers!
&&SUPERSAMPLE=5 or higher&&- Not recommended. May cause driver crash and/or stalling.
SUPERSAMPLE即超级采样 默认1或0 当修改为2至4其中任意一个数值即为开启 可解决头发虚影问题
数值越大对配置负担越大 且会造成精确传球时球员小标偏移 慎用
头发虚影其他解决方法见此贴→
附文件所有设置选项说明 感谢热心会员帮助翻译
WIDTH, HEIGHT
&&Display resolution.
&&It is recommended to choose a display resolution with the same aspect ratio as your monitor.
&&The resolutions allowed may vary depending on which monitor you select.
&&For monitors with a 16:9 aspect ratio the recommended display resolution is:
& &&&1920 x 1080 for systems with 2 GB or more of VRAM.
& &&&1280 x 720 for systems with less than 2 GB of VRAM.
& &&&or the closest matching 16:9 resolution.
&&For monitors with a 16:10 aspect ratio the recommended display resolution is:
& &&&1920 x 1200 for systems with 2 GB or more of VRAM.
& &&&1280 x 800 for systems with less than 2 GB of VRAM.
& &&&or the closest matching 16:10 resolution.
&&分辨率,按照电脑来吧
REFRESHRATE
&&Monitor refresh rate. This game was designed for REFRESHRATE=60.
&&The refresh rates allowed may vary depending on which monitor you select.
&&For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
&&Please use lower performance settings if 60 FPS cannot be maintained.
&&If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.
&&刷新率,推荐60
BUFFERCOUNT
&&Number of queued display buffers.
&&For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
&&Please use lower performance settings if 60 FPS cannot be maintained.
&&If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.
&&缓存数量,推荐3,若最低表现仍无法维持60FPS推荐改为1
&&Vertical refresh synchronization control.
&&VSYNC=0&&- Do not synchronize to the REFRESHRATE.
&&VSYNC=1&&- Synchronize frame rate to REFRESHRATE.
&&VSYNC=2&&- Synchronize frame rate to half the REFRESHRATE.
&&VSYNC=3 or higher&&- Not recommended.
&&垂直同步,0为不同步,1为同步,2为同步一半,3或以上不推荐
&&推荐1,若最低表现仍无法维持60FPS推荐改为0
DYNAMIC_VSYNC
&&Control for dynamic VSYNC. Only valid when VSYNC=1
&&DYNAMIC_VSYNC=0&&- Always use the specified VSYNC. Recommended for high-end graphics cards.
&&DYNAMIC_VSYNC=1&&- Dynamically switch from VSYNC=1 to VSYNC=2 in non-interactive game cameras. Recommended for systems that run 60 FPS while playing the game, but cannot maintain 60 FPS in non-interactive parts.
&&动态垂直同步,只有VSYNC=1时生效
&&0为高配显卡推荐,1为低配显卡推荐,若有卡顿可改为1
&&Aspect ratio control. This game was designed for 16:9 aspect ratio.
&&LETTERBOX=0&&- Assume 16:9 aspect ratio. No aspect ratio correction will be applied.
&&LETTERBOX=1&&- Maintain 16:9 aspect ratio. The remainder of the display will be black.
&&没意义 不用管……是控制游戏显示比例的(改为1则强制16:9其他部分黑)
CURSOR_IDLE_TIME
&&Number of seconds of mouse idle time before the cursor is hidden.
&&鼠标隐藏时间
WINDOWMODE
&&WINDOWMODE=0&&- Full-screen. Recommended for performance.
&&WINDOWMODE=1&&- Windowed.
&&WINDOWMODE=2&&- Full-screen Windowed. Recommended for responsive change of window focus (e.g. &Alt-Tab&).
&&窗口模式,0全屏,1窗口,2最大化窗口
WINDOW_X, WINDOW_Y
&&Position of window when WINDOWMODE=1.
&&A window positioned outside the valid region for any monitor will be placed in center of the selected monitor.
&&窗口模式打开时(WINDOWMODE=1)设定游戏界面出现在屏幕的何处(X,Y分别是坐标吧大概这东西有毛线用啊)
&&Hardware accelerated multi-sample anti-aliasing level control.
&&MSAA=0 or 1&&- No multi-sample anti-aliasing. Recommended for low-end graphics cards or systems with less than 1 GB of VRAM.
&&MSAA=2& && & - 2 levels of multi-sample anti-aliasing.
&&MSAA=4& && & - 4 levels of multi-sample anti-aliasing. Recommended for systems with 1 GB of VRAM or more.
&&MSAA=8& && & - 8 levels of multi-sample anti-aliasing. Recommended for high-end graphics cards with 3 GB of VRAM or more.
&&MSAA(多重采样反锯齿)0或1是不开启,推荐1GB以下内存或低配显卡使用;2开启,4推荐1GB以上内存使用,8推荐高配显卡及3GB以上内存
MSAAQUALITY
&&Driver specific multi-sample anti-aliasing quality level setting.
&&The definition of a quality level is up to each hardware vendor to define. No facility is provided to us by Direct3D to help discover this information.
&&For more info, see &ID3D11Device::CheckMultisampleQualityLevels&
... 9%28v=vs.85%29.aspx
&&MSAA质量选项,我是没太懂在干吗……
SUPERSAMPLE
&&Super-sample anti-aliasing levels. Can be combined with MSAA for higher anti-aliasing than provided in hardware.
&&SUPERSAMPLE=0 or 1& && & - No super-sample anti-aliasing. Recommended for systems with less than 4 GB of VRAM.
&&SUPERSAMPLE=2& && && && &- Render with double the WIDTH and HEIGHT resolution. Will take 4 times as much VRAM for render buffers!
&&SUPERSAMPLE=3& && && && &- Render with triple the WIDTH and HEIGHT resolution. Will take 9 times as much VRAM for render buffers!
&&SUPERSAMPLE=4& && && && &- Render with quadruple the WIDTH and HEIGHT resolution. Will take 16 times as much VRAM for render buffers!
&&SUPERSAMPLE=5 or higher&&- Not recommended. May cause driver crash and/or stalling.
&&SUPERSAMPLE即超级采样 默认1或0 当修改为2至4其中任意一个数值即为开启 可解决头发虚影问题&&开启x会导致游戏占用x^2倍的内存来处理渲染效果
&&Which display monitor to use. Use MONITOR=0 for the main monitor.
&&The resolutions allowed may vary depending on which monitor you select.
&&用什么显示屏(多个显示屏时使用,0默认主显示屏)
MAXANISOTROPY
&&Maximum number of texture anisotropic sampling levels allowed.
&&MAXANISOTROPY=1& &- Recommended for low-end graphics cards.
&&MAXANISOTROPY=16&&- Recommended for high-end and mid-range graphics cards.
&&纹理异向性采样,1低配显卡推荐,16为中高配显卡推荐(我不知道这个是1-16都可以还是只可以用1和16)
TEXTURELOD
&&Texture resolution detail level control.
&&Use of high or medium resolution textures may increase load time,
&&and can cause large stalls when using a setting higher than recommended.
&&TEXTURELOD=0&&- High resolution. Recommended for systems with 3 GB or more of VRAM.
&&TEXTURELOD=1&&- Medium resolution. Recommended for systems with 2 GB or more of VRAM.
&&TEXTURELOD=2&&- Low resolution. Recommended for systems with less than 2 GB of VRAM.
&&纹理质量,0最高,推荐3GB以上内存,1推荐2GB以上,2推荐2GB以下
&&Player mesh resolution detail level and cloth simulation control.
&&PLAYERLOD=0&&- Cloth simulation enabled. Recommended for CPUs with 4 or more cores.
&&PLAYERLOD=0&&- High resolution mesh detail. Recommended for high-end graphics cards.
&&PLAYERLOD=1&&- Medium resolution mesh detail. Recommended for mid-range graphics cards.
&&PLAYERLOD=2&&- Low resolution mesh detail. Recommended for low-end graphics cards.
&&球员质量,0最高,推荐四核以上处理器及高配显卡,1中配显卡,2低配显卡
&&Crowd mesh resolution detail level.
&&CROWDLOD=0&&- High resolution mesh detail. Recommended for high-end graphics cards.
&&CROWDLOD=1&&- Medium resolution mesh detail. Recommended for mid-range graphics cards.
&&CROWDLOD=2&&- Low resolution mesh detail. Recommended for low-end graphics cards.
&&CROWDLOD=3&&- No crowd.
&&观众质量,0最高,推荐高配显卡,1中配显卡,2低配显卡,3不显示观众
&&Special effects control.
&&EFFECTLOD=0&&- Disable special effects. Recommended for low-end graphics cards. Shader model 4.0 or higher is required.
&&EFFECTLOD=1&&- Enable special effects. Recommended for high-end and mid-range graphics cards. Shader model 4.1 or higher is required.
&&效果质量,0关闭(低配显卡推荐,需Shader Model 4.0以上,即DirectX10以上),1打开(高配显卡推荐,需Shader Model 4.1以上,即DirectX10.1以上)
&&Shader detail control.
&&SHADERLOD=0&&- High detail shaders. Recommended for high-end and mid-range graphics cards.
&&SHADERLOD=1&&- Low detail shaders. Recommended for low-end graphics cards.
&&着色器质量,0高1低,……
ABOVE_NORMAL_PRIORITY
&&Process priority control. This can also be set in the windows task manager.
&&ABOVE_NORMAL_PRIORITY=0&&- Normal priority.
&&ABOVE_NORMAL_PRIORITY=1&&- Above normal priority. Recommended for all systems.
&&ABOVE_NORMAL_PRIORITY=2&&- High priority.
&&处理器优先级设置 效果等同于任务管理器里将2K15.exe设置为实时 0正常,1稍高(推荐),改成2即为游戏超频 可能有会破音的问题
D3D_INTERNAL_THREADING_OPTIMIZATIONS
&&Control for internal D3D driver threading.
&&D3D_INTERNAL_THREADING_OPTIMIZATIONS=0&&- Disallow multi-threaded graphics driver.
&&D3D_INTERNAL_THREADING_OPTIMIZATIONS=1&&- Allow multi-threaded graphics driver. Recommended for all systems.
&&D3D选项,我是不太懂干什么的,不过推荐是1,好像是多线程显示
FAST_TEXTURE_FORMAT_CONVERSION
&&Texture format conversion control.
&&For more info, see &Format Conversion Using Direct3D 10.1&
... 29.aspx#Differences
&&FAST_TEXTURE_FORMAT_CONVERSION=0&&- Use CPU for texture transfer after block compression. Recommended for driver stability. May cause stuttering on loading screens. Shader model 4.0 or higher is required.
&&FAST_TEXTURE_FORMAT_CONVERSION=1&&- Use GPU for texture transfer after block compression. This is known to cause driver crash on some older graphics cards. Shader model 4.1 or higher is required.
&&快速纹理处理,0推荐(稳定运行,但可能会在载入屏幕卡住),1可能导致某些旧款显卡驱动崩溃
DYNAMIC_ENVIRONMENT_MAP
&&Control for dynamic environment maps.
&&DYNAMIC_ENVIRONMENT_MAP=0&&- Disable dynamic environment maps. Recommended for Intel integrated and older GPUs. Shader model 4.0 or higher is required.
&&DYNAMIC_ENVIRONMENT_MAP=1&&- Enable dynamic environment maps. Recommended for newer AMD and NVIDIA GPUs. Shader model 4.1 or higher is required. Has been known to cause artifacts on older graphics cards.
&&动态环境贴图,0禁止(若是非独显或老旧显卡推荐),1打开(会导致老旧显卡出错)
JIT_SHADER_CREATE
&&Shader creation control
&&JIT_SHADER_CREATE=0&&- Create shaders on file load. May cause stuttering on loading screens.
&&JIT_SHADER_CREATE=1&&- Create shaders on first draw. May improve load time at the cost of in-game stuttering.
&&JIT阴影创建,0是在游戏打开时创建文件,牺牲载入速度是游戏变流程;1是使用是创建,加快载入但可能使得游戏卡顿
&&Which graphics adapter to use on systems with more than one graphics card.
&&Only graphics cards connected to a monitor are recognized.
&&使用哪个显卡的选项(多显卡)
高端大气上档次
游侠碉堡了
助人为乐,品格高尚~
总评分:&金钱 + 20&
UID1897731主题阅读权限40帖子精华0积分664金钱5167 荣誉0 人气40 在线时间1630 小时评议0
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鱼叔威武!
炎の男·三井寿游侠元勋版主『竞技体育区』NBA洛克公园【组长】游侠攻略组【攻略】神奈川第一得分后卫 Fish★★★★★★★★
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shi4281 发表于
鱼叔威武!
不客气 湿妹请给我加分 谢谢
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大气!不错不错!
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打开VideoSettingsHelp里面 CROWDLOD=3&&- No crowd本你来就有啊,怎么改啊到底,本人小白
炎の男·三井寿游侠元勋版主『竞技体育区』NBA洛克公园【组长】游侠攻略组【攻略】神奈川第一得分后卫 Fish★★★★★★★★
UID1036783主题阅读权限200帖子精华0积分10286金钱138549 荣誉155 人气1618 在线时间19189 小时评议27
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王刘彬 发表于
打开VideoSettingsHelp里面 CROWDLOD=3&&- No crowd本你来就有啊,怎么改啊到底,本人小白 ...
是修改VideoSettings文件
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谢谢分享给大家知道!
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本帖最后由 PK就怕乱发型 于
15:48 编辑
随手,复制机翻了一下
WIDTH, HEIGHT
宽度,高度Display resolution.显示分辨率。It is recommended to choose a display resolution with the same aspect ratio as your monitor.建议选择一个具有相同的纵横比作为你的显示器的分辨率。The resolutions allowed may vary depending on which monitor you select.该决议允许可能取决于你选择的监测。For monitors with a 16:9 aspect ratio the recommended display resolution is:对于一个16:9长宽比推荐的显示分辨率显示器:1920 x 1080 for systems with 2 GB or more of VRAM.与2 GB或更多的显存系统。1280 x 720 for systems with less than 2 GB of VRAM.小于2 GB的VRAM型系统。or the closest matching 16:9 resolution.或最匹配的16:9分辨率。For monitors with a 16:10 aspect ratio the recommended display resolution is:与16:10推荐的显示分辨率显示器:1920 x 1200 for systems with 2 GB or more of VRAM.与2 GB或更多的显存系统。1280 x 800 for systems with less than 2 GB of VRAM.小于2 GB的VRAM型系统。or the closest matching 16:10 resolution.或最接近的匹配16:10分辨率。REFRESHRATErefreshrate& &Monitor refresh rate. This game was designed for REFRESHRATE=60.显示器刷新率。这个游戏是专为refreshrate = 60。The refresh rates allowed may vary depending on which monitor you select.刷新率可能会有所不同,这取决于允许监视你的选择。For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.为获得最佳的体验,请使用refreshrate = 60,= 1,= 3 buffercount VSYNC。Please use lower performance settings if 60 FPS cannot be maintained.请使用低性能设置,如果不能保持60 fps。If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.如果60 FPS仍无法维持,请使用VSYNC = 0和buffercount = 1。BUFFERCOUNTbuffercount& &Number of queued display buffers.排队的显示缓冲区数。For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.为获得最佳的体验,请使用refreshrate = 60,= 1,= 3 buffercount VSYNC。Please use lower performance settings if 60 FPS cannot be maintained.请使用低性能设置,如果不能保持60 fps。If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.如果60 FPS仍无法维持,请使用VSYNC = 0和buffercount = 1。VSYNC垂直同步Vertical refresh synchronization control.垂直刷新同步控制。VSYNC=0&&- Do not synchronize to the REFRESHRATE.垂直同步= 0不到refreshrate同步。VSYNC=1&&- Synchronize frame rate to REFRESHRATE.垂直同步= 1同步的帧速率refreshrate。VSYNC=2&&- Synchronize frame rate to half the REFRESHRATE.垂直同步= 2同步帧速率的一半的refreshrate。VSYNC=3 or higher&&- Not recommended.垂直同步= 3或更高的-不推荐。DYNAMIC_VSYNCdynamic_vsync& &Control for dynamic VSYNC. Only valid when VSYNC=1动态同步控制。只有有效时,垂直同步= 1& &DYNAMIC_VSYNC=0&&- Always use the specified VSYNC. Recommended for high-end graphics cards.dynamic_vsync = 0总是使用指定的垂直同步。推荐用于高端显卡。DYNAMIC_VSYNC=1&&- Dynamically switch from VSYNC=1 to VSYNC=2 in non-interactive game cameras. Recommended for systems that run 60 FPS while playing the game, but cannot maintain 60 FPS in non-interactive parts.dynamic_vsync = 1动态切换从VSYNC = 1 = 2在非同步互动游戏的相机。推荐运行60 FPS在游戏系统,但不能维持60 FPS在非交互的部件。LETTERBOX信箱Aspect ratio control. This game was designed for 16:9 aspect ratio.纵横比的控制。这个游戏是专为16:9长宽比。LETTERBOX=0&&- Assume 16:9 aspect ratio. No aspect ratio correction will be applied.信箱= 0假设16:9长宽比。没有比校正将应用。LETTERBOX=1&&- Maintain 16:9 aspect ratio. The remainder of the display will be black.信箱= 1保持长宽比。显示的剩余部分将黑。CURSOR_IDLE_TIMEcursor_idle_time& &Number of seconds of mouse idle time before the cursor is hidden.在光标是隐藏鼠标的空闲时间的秒数。WINDOWMODEwindowmode& &WINDOWMODE=0&&- Full-screen. Recommended for performance.windowmode = 0全屏幕。建议的绩效。WINDOWMODE=1&&- Windowed.windowmode = 1 -窗口。WINDOWMODE=2&&- Full-screen Windowed. Recommended for responsive change of window focus (e.g. &Alt-Tab&).windowmode = 2全屏窗口。推荐用于改变窗口焦点响应(例如“ALT”选项卡”)。WINDOW_X, WINDOW_Ywindow_x,window_y& &Position of window when WINDOWMODE=1.窗口的位置时,windowmode = 1。A window positioned outside the valid region for any monitor will be placed in center of the selected monitor.一个窗口设置任何监控有效区域外将被放置在选定的监测中心。MSAA微软亚洲研究院Hardware accelerated multi-sample anti-aliasing level control.硬件加速的多采样抗锯齿级别控制。MSAA=0 or 1&&- No multi-sample anti-aliasing. Recommended for low-end graphics cards or systems with less than 1 GB of VRAM.重量= 0或1 -没有多采样抗锯齿。推荐用于低端显卡或系统小于1 GB的VRAM。MSAA=2& && & - 2 levels of multi-sample anti-aliasing.重量= 2 - 2级多采样抗锯齿。MSAA=4& && & - 4 levels of multi-sample anti-aliasing. Recommended for systems with 1 GB of VRAM or more.重量= 4 - 4级多采样抗锯齿。推荐用于VRAM或超过1 GB系统。MSAA=8& && & - 8 levels of multi-sample anti-aliasing. Recommended for high-end graphics cards with 3 GB of VRAM or more.重量= 8 - 8级多采样抗锯齿。推荐用于高端显卡的显存3 GB或更多。MSAAQUALITYmsaaquality& &Driver specific multi-sample anti-aliasing quality level setting.驱动程序特定的多采样抗锯齿的质量级别设置。The definition of a quality level is up to each hardware vendor to define. No facility is provided to us by Direct3D to help discover this information.一个质量水平的定义是由每个硬件厂商定义。没有任何设施提供给我们的Direct3D帮助发现这个信息。For more info, see &ID3D11Device::CheckMultisampleQualityLevels&
... 9%28v=vs.85%29.aspx更多信息,见“id3d11device::checkmultisamplequalitylevels”…9% 29.aspx 28V = vs.85 % SUPERSAMPLEsupersample& &Super-sample anti-aliasing levels. Can be combined with MSAA for higher anti-aliasing than provided in hardware.超级采样抗锯齿级别。可以结合高抗混叠比提供硬件MSAA。SUPERSAMPLE=0 or 1& && & - No super-sample anti-aliasing. Recommended for systems with less than 4 GB of VRAM.supersample = 0或1没有超级采样抗锯齿。推荐用于小于4 GB的VRAM型系统。SUPERSAMPLE=2& && && && &- Render with double the WIDTH and HEIGHT resolution. Will take 4 times as much VRAM for render buffers!supersample = 2呈现双宽度和高度分辨率。将4倍的显存渲染缓冲区!SUPERSAMPLE=3& && && && &- Render with triple the WIDTH and HEIGHT resolution. Will take 9 times as much VRAM for render buffers!supersample = 3呈现三宽度和高度分辨率。将9倍的显存渲染缓冲区!SUPERSAMPLE=4& && && && &- Render with quadruple the WIDTH and HEIGHT resolution. Will take 16 times as much VRAM for render buffers!supersample = 4显示的宽度和高度分辨率四极。将16倍的显存渲染缓冲区!SUPERSAMPLE=5 or higher&&- Not recommended. May cause driver crash and/or stalling.supersample = 5或更高的-不推荐。可能会导致司机崩溃和/或拖延。MONITOR监控Which display monitor to use. Use MONITOR=0 for the main monitor.该显示器的使用。利用监测= 0为主要监测。The resolutions allowed may vary depending on which monitor you select.该决议允许可能取决于你选择的监测。MAXANISOTROPYmaxanisotropy& &Maximum number of texture anisotropic sampling levels allowed.最大数量的纹理采样级别允许的各向异性。MAXANISOTROPY=1& &- Recommended for low-end graphics cards.maxanisotropy = 1推荐用于低端显卡。MAXANISOTROPY=16&&- Recommended for high-end and mid-range graphics cards.maxanisotropy = 16推荐用于高端和中端显卡。TEXTURELODtexturelod& &Texture resolution detail level control.纹理分辨率的细节层次控制。Use of high or medium resolution textures may increase load time,使用高或中等分辨率的纹理可以增加加载时间,and can cause large stalls when using a setting higher than recommended.可引起大的摊位时使用的设置高于推荐。TEXTURELOD=0&&- High resolution. Recommended for systems with 3 GB or more oftexturelod = 0高分辨率。推荐用于3 GB或更多的系统
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PK就怕乱发型 发表于
随手,复制机翻了一下
谢谢。。。
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本帖最后由 ty0wen 于
19:16 编辑
手翻,可能有错……
WIDTH, HEIGHT
&&Display resolution.
&&It is recommended to choose a display resolution with the same aspect ratio as your monitor.
&&The resolutions allowed may vary depending on which monitor you select.
&&For monitors with a 16:9 aspect ratio the recommended display resolution is:
& &&&1920 x 1080 for systems with 2 GB or more of VRAM.
& &&&1280 x 720 for systems with less than 2 GB of VRAM.
& &&&or the closest matching 16:9 resolution.
&&For monitors with a 16:10 aspect ratio the recommended display resolution is:
& &&&1920 x 1200 for systems with 2 GB or more of VRAM.
& &&&1280 x 800 for systems with less than 2 GB of VRAM.
& &&&or the closest matching 16:10 resolution.
&&分辨率,按照电脑来吧
REFRESHRATE
&&Monitor refresh rate. This game was designed for REFRESHRATE=60.
&&The refresh rates allowed may vary depending on which monitor you select.
&&For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
&&Please use lower performance settings if 60 FPS cannot be maintained.
&&If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.
&&刷新率,推荐60
BUFFERCOUNT
&&Number of queued display buffers.
&&For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
&&Please use lower performance settings if 60 FPS cannot be maintained.
&&If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.
&&缓存数量,推荐3,若最低表现仍无法维持60FPS推荐改为1
&&Vertical refresh synchronization control.
&&VSYNC=0&&- Do not synchronize to the REFRESHRATE.
&&VSYNC=1&&- Synchronize frame rate to REFRESHRATE.
&&VSYNC=2&&- Synchronize frame rate to half the REFRESHRATE.
&&VSYNC=3 or higher&&- Not recommended.
&&垂直同步,0为不同步,1为同步,2为同步一半,3或以上不推荐
&&推荐1,若最低表现仍无法维持60FPS推荐改为0
DYNAMIC_VSYNC
&&Control for dynamic VSYNC. Only valid when VSYNC=1
&&DYNAMIC_VSYNC=0&&- Always use the specified VSYNC. Recommended for high-end graphics cards.
&&DYNAMIC_VSYNC=1&&- Dynamically switch from VSYNC=1 to VSYNC=2 in non-interactive game cameras. Recommended for systems that run 60 FPS while playing the game, but cannot maintain 60 FPS in non-interactive parts.
&&动态垂直同步,只有VSYNC=1时生效
&&0为高配显卡推荐,1为低配显卡推荐,若有卡顿可改为1
&&Aspect ratio control. This game was designed for 16:9 aspect ratio.
&&LETTERBOX=0&&- Assume 16:9 aspect ratio. No aspect ratio correction will be applied.
&&LETTERBOX=1&&- Maintain 16:9 aspect ratio. The remainder of the display will be black.
&&没意义 不用管……是控制游戏显示比例的(改为1则强制16:9其他部分黑)
CURSOR_IDLE_TIME
&&Number of seconds of mouse idle time before the cursor is hidden.
&&鼠标隐藏时间
WINDOWMODE
&&WINDOWMODE=0&&- Full-screen. Recommended for performance.
&&WINDOWMODE=1&&- Windowed.
&&WINDOWMODE=2&&- Full-screen Windowed. Recommended for responsive change of window focus (e.g. &Alt-Tab&).
&&窗口模式,0全屏,1窗口,2最大化窗口
WINDOW_X, WINDOW_Y
&&Position of window when WINDOWMODE=1.
&&A window positioned outside the valid region for any monitor will be placed in center of the selected monitor.
&&窗口模式打开时(WINDOWMODE=1)设定游戏界面出现在屏幕的何处(X,Y分别是坐标吧大概这东西有毛线用啊)
&&Hardware accelerated multi-sample anti-aliasing level control.
&&MSAA=0 or 1&&- No multi-sample anti-aliasing. Recommended for low-end graphics cards or systems with less than 1 GB of VRAM.
&&MSAA=2& && & - 2 levels of multi-sample anti-aliasing.
&&MSAA=4& && & - 4 levels of multi-sample anti-aliasing. Recommended for systems with 1 GB of VRAM or more.
&&MSAA=8& && & - 8 levels of multi-sample anti-aliasing. Recommended for high-end graphics cards with 3 GB of VRAM or more.
&&MSAA(多重采样反锯齿)0或1是不开启,推荐1GB以下内存或低配显卡使用;2开启,4推荐1GB以上内存使用,8推荐高配显卡及3GB以上内存
MSAAQUALITY
&&Driver specific multi-sample anti-aliasing quality level setting.
&&The definition of a quality level is up to each hardware vendor to define. No facility is provided to us by Direct3D to help discover this information.
&&For more info, see &ID3D11Device::CheckMultisampleQualityLevels&
... 9%28v=vs.85%29.aspx
&&MSAA质量选项,我是没太懂在干吗……
SUPERSAMPLE
&&Super-sample anti-aliasing levels. Can be combined with MSAA for higher anti-aliasing than provided in hardware.
&&SUPERSAMPLE=0 or 1& && & - No super-sample anti-aliasing. Recommended for systems with less than 4 GB of VRAM.
&&SUPERSAMPLE=2& && && && &- Render with double the WIDTH and HEIGHT resolution. Will take 4 times as much VRAM for render buffers!
&&SUPERSAMPLE=3& && && && &- Render with triple the WIDTH and HEIGHT resolution. Will take 9 times as much VRAM for render buffers!
&&SUPERSAMPLE=4& && && && &- Render with quadruple the WIDTH and HEIGHT resolution. Will take 16 times as much VRAM for render buffers!
&&SUPERSAMPLE=5 or higher&&- Not recommended. May cause driver crash and/or stalling.
&&SUPERSAMPLE即超级采样 默认1或0 当修改为2至4其中任意一个数值即为开启 可解决头发虚影问题&&开启x会导致游戏占用x^2倍的内存来处理渲染效果
&&Which display monitor to use. Use MONITOR=0 for the main monitor.
&&The resolutions allowed may vary depending on which monitor you select.
&&用什么显示屏(多个显示屏时使用,0默认主显示屏)
MAXANISOTROPY
&&Maximum number of texture anisotropic sampling levels allowed.
&&MAXANISOTROPY=1& &- Recommended for low-end graphics cards.
&&MAXANISOTROPY=16&&- Recommended for high-end and mid-range graphics cards.
&&纹理异向性采样,1低配显卡推荐,16为中高配显卡推荐(我不知道这个是1-16都可以还是只可以用1和16)
TEXTURELOD
&&Texture resolution detail level control.
&&Use of high or medium resolution textures may increase load time,
&&and can cause large stalls when using a setting higher than recommended.
&&TEXTURELOD=0&&- High resolution. Recommended for systems with 3 GB or more of VRAM.
&&TEXTURELOD=1&&- Medium resolution. Recommended for systems with 2 GB or more of VRAM.
&&TEXTURELOD=2&&- Low resolution. Recommended for systems with less than 2 GB of VRAM.
&&纹理质量,0最高,推荐3GB以上内存,1推荐2GB以上,2推荐2GB以下
&&Player mesh resolution detail level and cloth simulation control.
&&PLAYERLOD=0&&- Cloth simulation enabled. Recommended for CPUs with 4 or more cores.
&&PLAYERLOD=0&&- High resolution mesh detail. Recommended for high-end graphics cards.
&&PLAYERLOD=1&&- Medium resolution mesh detail. Recommended for mid-range graphics cards.
&&PLAYERLOD=2&&- Low resolution mesh detail. Recommended for low-end graphics cards.
&&球员质量,0最高,推荐四核以上处理器及高配显卡,1中配显卡,2低配显卡
&&Crowd mesh resolution detail level.
&&CROWDLOD=0&&- High resolution mesh detail. Recommended for high-end graphics cards.
&&CROWDLOD=1&&- Medium resolution mesh detail. Recommended for mid-range graphics cards.
&&CROWDLOD=2&&- Low resolution mesh detail. Recommended for low-end graphics cards.
&&CROWDLOD=3&&- No crowd.
&&观众质量,0最高,推荐高配显卡,1中配显卡,2低配显卡,3不显示观众
&&Special effects control.
&&EFFECTLOD=0&&- Disable special effects. Recommended for low-end graphics cards. Shader model 4.0 or higher is required.
&&EFFECTLOD=1&&- Enable special effects. Recommended for high-end and mid-range graphics cards. Shader model 4.1 or higher is required.
&&效果质量,0关闭(低配显卡推荐,需Shader Model 4.0以上,即DirectX10以上),1打开(高配显卡推荐,需Shader Model 4.1以上,即DirectX10.1以上)
&&Shader detail control.
&&SHADERLOD=0&&- High detail shaders. Recommended for high-end and mid-range graphics cards.
&&SHADERLOD=1&&- Low detail shaders. Recommended for low-end graphics cards.
&&阴影质量,0高1低,……
ABOVE_NORMAL_PRIORITY
&&Process priority control. This can also be set in the windows task manager.
&&ABOVE_NORMAL_PRIORITY=0&&- Normal priority.
&&ABOVE_NORMAL_PRIORITY=1&&- Above normal priority. Recommended for all systems.
&&ABOVE_NORMAL_PRIORITY=2&&- High priority.
&&处理器优先级设置 效果等同于任务管理器里将2K15.exe设置为实时 0正常,1稍高(推荐),改成2即为游戏超频 可能有会破音的问题
D3D_INTERNAL_THREADING_OPTIMIZATIONS
&&Control for internal D3D driver threading.
&&D3D_INTERNAL_THREADING_OPTIMIZATIONS=0&&- Disallow multi-threaded graphics driver.
&&D3D_INTERNAL_THREADING_OPTIMIZATIONS=1&&- Allow multi-threaded graphics driver. Recommended for all systems.
&&D3D选项,我是不太懂干什么的,不过推荐是1,好像是多线程显示
FAST_TEXTURE_FORMAT_CONVERSION
&&Texture format conversion control.
&&For more info, see &Format Conversion Using Direct3D 10.1&
... 29.aspx#Differences
&&FAST_TEXTURE_FORMAT_CONVERSION=0&&- Use CPU for texture transfer after block compression. Recommended for driver stability. May cause stuttering on loading screens. Shader model 4.0 or higher is required.
&&FAST_TEXTURE_FORMAT_CONVERSION=1&&- Use GPU for texture transfer after block compression. This is known to cause driver crash on some older graphics cards. Shader model 4.1 or higher is required.
&&快速纹理处理,0推荐(稳定运行,但可能会在载入屏幕卡住),1可能导致某些旧款显卡驱动崩溃
DYNAMIC_ENVIRONMENT_MAP
&&Control for dynamic environment maps.
&&DYNAMIC_ENVIRONMENT_MAP=0&&- Disable dynamic environment maps. Recommended for Intel integrated and older GPUs. Shader model 4.0 or higher is required.
&&DYNAMIC_ENVIRONMENT_MAP=1&&- Enable dynamic environment maps. Recommended for newer AMD and NVIDIA GPUs. Shader model 4.1 or higher is required. Has been known to cause artifacts on older graphics cards.
&&动态环境贴图,0禁止(若是非独显或老旧显卡推荐),1打开(会导致老旧显卡出错)
JIT_SHADER_CREATE
&&Shader creation control
&&JIT_SHADER_CREATE=0&&- Create shaders on file load. May cause stuttering on loading screens.
&&JIT_SHADER_CREATE=1&&- Create shaders on first draw. May improve load time at the cost of in-game stuttering.
&&JIT阴影创建,0是在游戏打开时创建文件,牺牲载入速度是游戏变流程;1是使用是创建,加快载入但可能使得游戏卡顿
&&Which graphics adapter to use on systems with more than one graphics card.
&&Only graphics cards connected to a monitor are recognized.
&&使用哪个显卡的选项(多显卡)
助人为乐,品格高尚~
总评分:&金钱 + 50&
炎の男·三井寿游侠元勋版主『竞技体育区』NBA洛克公园【组长】游侠攻略组【攻略】神奈川第一得分后卫 Fish★★★★★★★★
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ty0wen 发表于
手翻,可能有错……
感谢翻译 很棒~!
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<font color="#06365 发表于
感谢翻译 很棒~!
平常都是伸手党
炎の男·三井寿游侠元勋版主『竞技体育区』NBA洛克公园【组长】游侠攻略组【攻略】神奈川第一得分后卫 Fish★★★★★★★★
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ty0wen 发表于
平常都是伸手党
没做版主前 我也是伸手党
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这简直碉堡
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厉害!& && && && && && && &
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Lv.3游侠中级会员, 积分 473, 距离下一级还需 27 积分
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看到很多网友反映打了补丁之后画质有降低?
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Lv.3游侠中级会员, 积分 434, 距离下一级还需 66 积分
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因为渣本玩不爽2K15,刚订了一个I7 4790,GTX970的主机……马上就出这个补丁……55555
炎の男·三井寿游侠元勋版主『竞技体育区』NBA洛克公园【组长】游侠攻略组【攻略】神奈川第一得分后卫 Fish★★★★★★★★
UID1036783主题阅读权限200帖子精华0积分10286金钱138549 荣誉155 人气1618 在线时间19189 小时评议27
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<font color="#536121 发表于
因为渣本玩不爽2K15,刚订了一个I7 4790,GTX970的主机……马上就出这个补丁……55555 ...
UID7130980主题阅读权限20帖子精华0积分25金钱1241 荣誉0 人气0 在线时间565 小时评议0
Lv.2游侠会员, 积分 25, 距离下一级还需 175 积分
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<font color="#06365 发表于
是修改VideoSettings文件
我这没有CROWDLOD=3啊
炎の男·三井寿游侠元勋版主『竞技体育区』NBA洛克公园【组长】游侠攻略组【攻略】神奈川第一得分后卫 Fish★★★★★★★★
UID1036783主题阅读权限200帖子精华0积分10286金钱138549 荣誉155 人气1618 在线时间19189 小时评议27
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□_″_Any°w 发表于
我这没有CROWDLOD=3啊
肯定有 把数字改成3
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